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Perancangan Card Game Kue Tradisional Indonesia Untuk Usia 18 – 21 Tahun
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This research presents the design of a card game titled "Kejutan Manis Nusantara", aimed at introducing traditional Indonesian cakes to Generation Z, particularly those aged 18 to 21, in a fun and interactive way. This game combines education about the richness of Indonesian cuisine with a social experience that strengthens relationships among players. The card game design implements semi-realistic illustrations that clearly depict the cakes, making it easy for players to recognize traditional I...
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PERAN KEARIFAN LOKAL DALAM MEMPERKUAT KETAHANAN NASIONAL MELALUI STRATEGI PENCEGAHAN TERORISME BERBASIS SOSIAL-BUDAYA DI INDONESIA
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 14
, No 1
(2025)
ABSTRAK
Ketahanan nasional menghadapi tantangan baru seiring dengan meningkatnya ancaman radikalisme dan terorisme di Indonesia. Dalam konteks ini, kearifan lokal berpotensi menjadi modal sosial yang efektif dalam memperkuat strategi pencegahan terorisme berbasis sosial-budaya. Penelitian ini menganalisis peran kearifan lokal dalam membangun ketahanan nasional melalui mekanisme preventif dan adaptif terhadap radikalisme. Menggunakan metode studi literatur sistematis dengan pendekatan kualitatif,...
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PERANCANGAN KEMASAN PADA BOARD GAME PETUALANGAN TRADISIONAL RASA
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
The packaging design of the Petualangan Tradisional Rasa board game aims to create an educational medium that attracts the interest of young people aged 19–22 toward traditional Indonesian cuisine. This game is designed to address the declining interest among the younger generation in local culinary heritage due to the dominance of modern food culture. The design process employed a combination of qualitative and quantitative methods. The qualitative method involved observation and interviews wit...
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Analysis of Taxpayer Compliance Determinants through Taxpayer Awareness (A Study on Individual Taxpayers at KPP Pratama Sekayu)
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 18
, No 1
(2025)
The purpose of this research is to determine the factors of taxpayer compliance at the Sekayu Tax Office. This research was conducted on individual taxpayers at the Sekayu Tax Office. The research method used is a quantitative method using five research variables, namely Love of Money, tax knowledge, tax sanctions as the independent variable, and taxpayer compliance as the dependent variable with taxpayer awareness as the intervention/mediation variable. The variable measurement scale used in th...
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MENGHADAPI DINAMIKA DAN TANTANGAN ETIKA DENGAN BERBAGI TAKJIL SEBAGAI PENERAPAN PANCASILA KEDUA DI DESA TANIMULYA
Luthfyah, Nadhifa Jihan
; Dzakkiyah, Khalisa Rahma
; Luthfyah, Nadhifa Jihan
; Haqiq, Weby Deliana
; Nafisya, Azzahra Yasmin
; Fitria, Ratna
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 14
, No 1
(2025)
Kegiatan berbagi takjil di Desa Tanimulya tidak hanya menjadi rutinitas tahunan selama bulan Ramadhan, tetapi juga sarana untuk memperkuat nilai-nilai kemanusiaan yang adil dan beradab, sesuai pada sila kedua Pancasila. Penelitian ini bertujuan untuk menganalisis dinamika dan tantangan etika dalam pelaksanaan kegiatan berbagi takjil, serta dampaknya terhadap solidaritas sosial masyarakat. Dalam penelitian ini, digunakan metode kualitatif dengan pendekatan partisipatif dan pengumpulan data melalu...
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Utility accrual object distribution in MPSoC real-time embedded systems
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
Madura Island has many uniqueness, not only in terms of its famous beach tourism but also in terms of its culture. One of them is the muang sangkal dance which is the culture of Sumenep Regency. However, the muang sangkal dance is less popular among 9-12 year olds than other traditional dances. To solve this problem, an interactive illustration book "Dancing with Muang Sangkal" was designed which contains several main characters in it to introduce muang sangkal dance to children 9-12 years old....
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PENERAPAN MEDIA FLIPBOOK PAPER UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATA PELAJARAN PPKn
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 14
, No 1
(2025)
Penelitian ini mengaplikasikan pendekatan Tindakan kelas (PTK) yang melibatkan 31 siswa (13 laki-laki dan 18 perempuan) pada fase D. Pengumpulan data dalam penelitian menggunakan observasi dan dokumentasi yang berupa media flipbook yang sesuai dengan indikator kemampuan berpikir kritis. Teknik analisis data pada penelitian ini menggunakan analisis deskriptif kualitatif. Adanya peningkatan skor rata-rata kemampuan berpikir kritis dari 65,2 (kategori cukup kritis) pada siklus I menjadi 78,4 (kateg...
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Pengaruh Kinerja Keuangan Terhadap Return Saham Perusahaan Sektor Multifinance
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 18
, No 1
(2025)
This study aims to test the influence of financial performance as measured by Current Ratio and Debt to Equity Ratio on stock returns. The data used are secondary data from the Annual Report. The sample used in this study was 15 Multifinance Sector companies listed on the Indonesia Stock Exchange for the period 2020-2023, so that the data observed was 60. The type of research used is descriptive and associative with a quantitative method that aims to determine the influence of independent variab...
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Perancangan Desain Karakter Buku Ilustrasi People Pleaser Dalam Dunia Kerja
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This paper discusses the visual design of character designs for an illustrated book that focuses on the problem of people pleasers among employees aged 22-30 years. People pleasers are individuals who tend to please others at the expense of themselves, which in the long term can trigger stress and mental disorders. The results of the study show that many young employees experience a dilemma between meeting other people's expectations and maintaining their own well-being. To convey this problem,...
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Storyboard Design of Motion Graphic Job Readiness on the Development of Artificial Intelligence
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
The development of AI has fundamentally transformed the professional ecosystem, creating a series of contemporary challenges for Generation Z preparing to enter the work arena. This study focuses on the development of motion graphic storyboards as an educational instrument to enhance Generation Z's employability capabilities for the AI era. Implementing a hybrid research methodology, data collection was conducted through digital surveys and in-depth dialog with experts to explore perceptions on...
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