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Menampilkan 1–4 dari 4 artikel
Digital Vital Signs: Decision Trees as Behavioral Tripwires for Adolescent Smartphone Overuse
Nafi, Sulthon Fadhlun
; Krisbiantoro, Dwi
Journal of Multimedia Trend and Technology
Vol 4
, No 3
(2025)
Smartphones are a double-edged sword for teenagers; on the one hand, these devices provide a window to vast knowledge. However, the dark side of smartphones emerges when uncontrolled use is linked to mental health and exposure to negative content. Problematic smartphone use (PSU) occurs in 12–37% of adolescents and has been associated with sleep disturbances, depressive symptoms, and deterioration in academic functioning. Methods: We have trained an interpretable decision tree over a 1,000-parti...
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Classification of Hate Speech in TikTok Social Media Comments Using Naive Bayes Algorithm and TF-IDF Weighting
Utami , Putri Febi
; Krisbiantoro, Dwi
; Santiko, Irfan
; Riyanto, Andi Dwi
Journal of Multimedia Trend and Technology
Vol 4
, No 3
(2025)
This research focuses on the classification of hate speech in Indonesian Tik Tok comments. Tik Tok, as a social media platform with high interaction intensity, generates a large volume of comments with diverse linguistic characteristics, including the use of formal and informal language. This linguistic variation poses challenges in the content moderation process, particularly in automatically identifying hate speech. The research dataset is secondary data obtained by combining public datasets a...
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Analysis of the Quality of the “Nu-Jek” Website on User Satisfaction Using the Webqual 4.0 Model
Fauziyah, Rahma Sari
; Krisbiantoro, Dwi
Journal of Multimedia Trend and Technology
Vol 4
, No 1
(2025)
Nu-Jek is one of the rapidly growing e-commerce in the online buying and selling market. One of the mobile-based Marketplaces officially entered Indonesia in 2019. Nu-Jek has quite complete features, it can even book buses and hotel reservations. However, there are reports of problems with the missing chat feature, which can affect the quality of interaction. Then about the redesign of the UX and chat features for Nujek noted several usability issues on the main page of the application and the b...
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GAME MATEMATIKA SEBAGAI UPAYA PENINGKATAN PEMAHAMAN MATEMATIKA SISWA SEKOLAH DASAR
Krisbiantoro, Dwi
; STMIK Amikom Purwokerto
; Haryono, Deny
; STMIK Amikom Purwokerto
; STMIK AMIKOM Purwokerto
Telematika
Vol 10
, No 2
(2017)
Materi matematika merupakan materi pelajaran yang membutuhkan logika dan daya nalar yang baik. Pembelajaran matematika yang diajarkan secara monoton yang dilakukan oleh guru dapat membuat siswa merasa jenuh dan akhirnya malas untuk belajar. Kehadiran Teknologi multimedia dapat membantu pembelajaran siswa agar lebih menarik dan membantu pemahaman siswa dalam belajar. Tujuan dari penelitian ini adalah mengetahui berapa besar pengaruh game terhadap pemahaman materi matematika terhadap siswa kelas 2...
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