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Sistem Pendukung Keputusan Pemilihan Komputer Mining Rig Dengan Metode COPRAS
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
Computer mining rigs are specially designed for only one purpose which is to mine crypto assets efficiently and effectively. Mining takes a lot of time, therefore it is very important to pay attention to computers for mining. The better the quality of the PC or computer, the faster the mining process will be. So far, consumers in choosing a mining rig computer only observe the mining rig computer without looking at special criteria such as price, motherboard, processor, VGA, power supply and RAM...
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7 Sitasi
PERANCANGAN MEDIA PEMBELAJARAN MATERI BILANGAN BERBASIS MULTIMEDIA DENGAN METODE MIND MAPPING PADA SISWA KELAS VII SMPN 35 SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved.
This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and probl...
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2 Sitasi
Perancangan Company Profile Interaktif Berbasis Multimedia Sebagai Sarana Informasi Dan Promosi Di LSM SAIN-Sayang Anak Indonesia GGBI Jakarta Pusat
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
LSM-SAIN GGBI is moving agency onfield service child and church. CompanyInteractive profile is a multimedia based program that can used for support information andpromotion already there is on the SLM-SAIN GGBI. SAIN already do promotion with stage ToT (Training of trainers) as much three times, however even then not yet can reach whole region GGBI services, Year 2017-2020 ( before pandemic ) still a little churches involved in Movement Dear Indonesian children, so hinder achievement SAIN 's vis...
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1 Sitasi
Sistem Marketplace Pencarian Lapangan Futsal Menggunakan Metode Haversine Berbasis Android
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
Futsal is a soccer game played indoors, this game itself is played by two teams, each team consisting of five people. At this time futsal is very much in demand from various groups ranging from children to adults, so there are many futsal field rental places, especially in the city of Pekanbaru. However, the problem that occurs is that it is still difficult for tenants to find out where there is a futsal field and the nearest futsal field from where the tenant is located, including price informa...
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2 Sitasi
Pengukuran Kualitas Penggunaan Website Sistem Pakar Diagnosa Awal Mental Illness Psikosis Dengan Metode WebQual
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
A mental illness is a syndrome, psychological, or behavioral disorder in which a person is dysfunctional at work. The problem is that medical personnel or doctors who are professionals in the field of psychology are not comparable to mental illness, especially teenagers. The initial diagnosis by web based and using the Extreme Programming (XP) method. Meanwhile, the main objective of the research is to determine the quality of the web system based on the perceptions of respondents, namely Darul...
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2 Sitasi
Desain DESAIN USER INTERFACE PADA TOKO ONLINE HELM INDONESIA BERBASIS WEB
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
The growth rate of internet users in recent years has increased very rapidly and is growing rapidly. This triggers the creation of a new business model in the form of a marketplace that is used to buy and sell goods. This study aims to load an online store that is simple and lightweight but can meet the needs of sellers who use this website.
Application development uses methods while the prototype in modeling the application uses use case diagrams, class diagrams, activity diagrams, and sequence...
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2 Sitasi
Karakteristik Aktivitas Pengunjung Taman Banjir Kanal Barat Characteristics of Visitor Activity of Banjir Kanal Barat Park
SARGA: Journal of Architecture and Urbanism
Vol 16
, No 2
(2022)
Taman Banjir Kanal Barat merupakan salah satu ruang terbuka publik yang dibangun pada area bantaran Sungai Banjir Kanal Barat yang dibangun pada 2009. Sebagai ruang terbuka publik aktif, taman ini merupakan salah satu sarana edukasi dan relaksasi masyarakat Kota Semarang dan sekitarnya dengan berbagai aktivitas yang berlangsung didalamnya. Penelitian ini bertujuan untuk mengetahui karakteristik aktivitas pengunjung Taman Banjir Kanal barat. Penelitian ini merupakan penelitian kualitatif ya...
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Kajian Arsitektur Fengshui Dan Makna Ornamentasi Pada Klenteng Tiao Kak Sie Cirebon The Study of Fengshui Architecture and Ornamentation Meaning At Tiao Kak Sie Shrine Cirebon
SARGA: Journal of Architecture and Urbanism
Vol 16
, No 2
(2022)
Klenteng merupakan tempat ibadah bagi orang-orang Tionghoa yang memeluk agama Buddha, Taoisme, dan Konghucu, yaitu sebagai sarana bagi mereka untuk melakukan peribadatan/komunikasi dengan Tuhan, Dewa- dewi, serta roh para leluhur mereka. Bangunan kelenteng termasuk dalam bangunan Arsitektur Cina, sehingga dalam tatanan bentuk bangunannya masih mempergunakan kaidah feng shui. Konsep feng shui adalah seni hidup dalam keharmonisan dengan alam, sehingga seseorang yang menerapkan tatanan ini mendapat...
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IMPLEMENTASI COOPERATIVE LEARNING TIPE JIGSAW BERBASIS GOOGLE MEET DALAM MENINGKATKAN PRESTASI BELAJAR PPKn POKOK BAHASAN NILAI-NILAI PANCASILA KELAS XI SMA N GONDANGREJO DI MASA PANDEMI COVID-19 TAHUN PELAJARAN 2020/2021: IMPLEMENTASI COOPERATIVE LEARNING TIPE JIGSAW BERBASIS GOOGLE MEET DALAM MENINGKATKAN PRESTASI BELAJAR PPKn POKOK BAHASAN NILAI-NILAI PANCASILA KELAS XI SMA N GONDANGREJO DI MASA PANDEMI COVID-19 TAHUN PELAJARAN 2020/2021
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 11
, No 1
(2022)
ABSTRACTThe purpose of this study is to know the application of the results and factors in the inventor yof cooperative learning of google meet based jigsaw type in improving the achievement oflearning outcomes of PPKn. Subjects Pancasila Class XI SMAN Gondangrejo in pandemicpomemi Covid-19 years lesson 2020/2021. The type of research in qualitative research usingdescriptive approach. The subjects studied were the mp and the study of the class of educationclass and the study of XI class. Data mi...
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UPAYA PENINGKATAN RASA NASIONALISME DENGAN PENDIDIKAN KEWARGANEGARAAN KEPADA GENERASI MUDA DI ERA PERKEMBANGAN TEKNOLOGI
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 11
, No 1
(2022)
The development of technology is something that cannot be avoided. Technological developments have more or less affected our daily lives. With the development of technology, our lives have been made easier. One of the conveniences offered is the ease of finding information and finding it easy. With the existing facilities, we can access various information and culture very easily. With very easy access to culture and information, we must be able to sort out which ones are in accordance with the...
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