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Implementasi Metode Linear Congruential Generator (LCG) Dalam Game Puzzle Fosil Berbasis Hand Tracking (Studi Kasus: Museum Purba Unit Bukuran)
Jurnal Ilmiah Sinus
Vol 23
, No 2
(2025)
In the digital era, the use of interactive technology is increasingly widespread, including in the fields of education and entertainment. This study aims to develop a fossil Puzzle Game based on Hand Tracking at the Museum Purba Unit Bukuran using the Linear Congruential Generator (LCG) method to generate varied and random challenges. The implementation of LCG in this Game is expected to enhance the variation and randomization of Puzzle pieces, providing a more engaging and immersive learning ex...
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Pengalaman Pengguna Pada Platform Magang : Pengembangan Dan Evaluasi Melalui Pengujian Berbasis UEQ
Jurnal Ilmiah Sinus
Vol 23
, No 2
(2025)
This study investigates the development and evaluation of the User Experience (UX) of a web-based internship platform aimed at enhancing communication and collaboration between students and campus staff. The platform was developed using a User-Centered Design (UCD) approach, incorporating user feedback at each stage of the design process. Prior to system development, interviews were conducted with both students and campus staff to identify existing challenges. The findings revealed that 80% of s...
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An Analysis of Expressive Speech Acts in Comments on Lex Fridman’s Podcast with Elon Musk
International Journal of English Linguistic, Literature, and Education
Vol 7
, No 1
(2025)
This research analyzes expressive speech acts the viral YouTube podcast episode “Elon Musk: Neuralink and the Future of Humanity | Lex Fridman Podcast #438,” which drew massive attention and engagement from global audiences. Employing a descriptive qualitative method, the study identifies sixteen types of expressive speech acts based on the frameworks of Norrick (1978), Austin (1962), and Vanderveken & Kubo (2002), and examines their communicative functions using Leech’s (1983) taxonomy. The...
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Rancang Bangun Sistem Informasi E-Commerce Penjualan Kaos Berbasis Website (Studi Kasus pada Konveksi Alpis)
Dinamik
Vol 30
, No 1
(2025)
Teknologi yang berkembang saat ini sangat berpengaruh pada proses bisnis penjualan, sistem offline mulai ditinggalkan dan mulainya sistem baru yaitu penjualan secara online melalui media elektronik. Hal ini berdampak pada Persaingan usaha antar Perusahaan semakin tinggi oleh karena itu salah satu usaha penjualan produk pakaian kaos toko Alpis dimana masih menggunakan cara konvensional berusaha meningkatkan penjualan dengan menerapkan sistem baru yaitu penjualan secara online melalui website. Sis...
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Pengaruh Likuiditas, Solvabilitas Dan Profitabilitas Terhadap Harga Saham Perusahaan Subsektor Food and Beverage
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 18
, No 1
(2025)
This study aims to test the influence of liquidity as measured by the Current Ratio and Solvency as measured by Debt to Equity Ratio and Profitability with Return On Equity proxy on Stock Price. The data used is secondary data from the Annual Report. The sample used in this study was 15 companies in the Food and Beverage subsector. listed on the Indonesia Stock Exchange that meets the requirements for use in research with a period of 20 20 to 2023 ( 4 years), so that the data observed is 6...
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MENGHADAPI DINAMIKA DAN TANTANGAN ETIKA DENGAN BERBAGI TAKJIL SEBAGAI PENERAPAN PANCASILA KEDUA DI DESA TANIMULYA
Luthfyah, Nadhifa Jihan
; Dzakkiyah, Khalisa Rahma
; Luthfyah, Nadhifa Jihan
; Haqiq, Weby Deliana
; Nafisya, Azzahra Yasmin
; Fitria, Ratna
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 14
, No 1
(2025)
Kegiatan berbagi takjil di Desa Tanimulya tidak hanya menjadi rutinitas tahunan selama bulan Ramadhan, tetapi juga sarana untuk memperkuat nilai-nilai kemanusiaan yang adil dan beradab, sesuai pada sila kedua Pancasila. Penelitian ini bertujuan untuk menganalisis dinamika dan tantangan etika dalam pelaksanaan kegiatan berbagi takjil, serta dampaknya terhadap solidaritas sosial masyarakat. Dalam penelitian ini, digunakan metode kualitatif dengan pendekatan partisipatif dan pengumpulan data melalu...
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Perancangan Karakter Boardgame “Jejak Karapas: Pahlawan Laut Kecil” Dengan Pemanfaatan Enam Jenis Penyu Laut di Indonesia
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
Sea turtles play an essential role in marine ecosystems but are increasingly threatened by human activities. Promoting conservation awareness from an early age through engaging educational tools is crucial. This study presents the development of an educational board game titled “Jejak Karapas: Little Ocean Heroes”, designed to teach children aged 10–13 about sea turtle conservation in Indonesia. The game’s character designs were informed by scientific research and adapted to suit children's aest...
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Edukasi Pencegahan Diabetes dan Pemanfaatan Bahan Alam sebagai Antidiabetes bagi Masyarakat Pengunjung Car Free Day Colomadu, Karanganyar
Sujono, Tanti Azizah
; Kusumowati, Ika Trisharyanti Dian
; Munawaroh, Rima
; Utami, Wahyu
; Sari, Asti Arum
; Nurwaini, Setyo
; Isnaniyah, Dhevi Zahra Latifatul
; Anindya, Talitha Ahnaf
; Firdaus, Farhand Ahmad
; Harindasari, Amorita Azzah
; Balqis, Moetia Rahman
; Anjati, Yasinta Widia
Abdi Geomedisains
Vol 6
, No 1
(2025)
Diabetes mellitus (DM) is a chronic (non-communicable) disease whose prevalence is currently increasing. Public awareness of the importance of early detection and prevention of diabetes is still relatively low, because this disease is sometimes asymptomatic. Various efforts to prevent and treat DM continue to be developed, including through public education. This activity aims to increase public knowledge about diabetes and the use of natural ingredients as antidiabetics. Car-free day Colomadu w...
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Pemeriksaan Kesehatan Driver Bus AKAP untuk Mencegah Kecelakaan Kerja di PO. Mahardhika, Kabupaten Wonogiri
Hendrawati, Lulus Suci
; Triwibowo, Agung Cahyono
; Widyaputra, Gama
; Rudyarti, Edwina
; Husen, Husen
; Sahuri, Sahuri
; Purba, Yunita Sari
; Arjuni, Defi
; Destriyana, Destriyana
; Rahmawati, Yuli Dwi
; Ferdiansyah, Mohammad Fahri
; Rakan, Ghaly Nur Muhammad
Jurnal Abdimas Bhakti Indonesia
Vol 6
, No 1
(2025)
Kecelakaan lalu lintas yang melibatkan kendaraan umum seperti bus Antar Kota Antar Provinsi (AKAP) masih menjadi masalah krusial di Indonesia. Salah satu penyebab utama adalah kondisi kesehatan dan kelelahan pengemudi yang tidak terpantau secara rutin. Pengemudi yang mengalami kelelahan fisik maupun gangguan kesehatan seperti hipertensi berisiko lebih tinggi mengalami penurunan konsentrasi, waktu reaksi yang lambat, dan potensi kecelakaan kerja. Berdasarkan hal tersebut, kegiatan pengabdian masy...
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Pengaruh Penggunaan Gadget Terhadap Pendidikan Karakter Peserta Didik di Era Globalisasi
Nurul Kamilah, Zahidah
; Rahmah Azzahra, Siti
; Ul Jannah, Yunita
; Natasya, Rufaidah
; Wahyudin, Dede
; Caturiasari, Jennyta
Jurnal Sinektik
Vol 8
, No 1
(2025)
A gadget is a digital technology in the era of globalization that has an active role in social life and has a significant influence, especially on students who use it. Because gadgets are easily available at an affordable price, they can be tailored to the needs of their users, so there are various features that can be used. This study was conducted to determine the responses of respondents related to the effect of gadget use on the character education of students in the era of globalization. Th...
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