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ANALYSIS AND DESIGN OF WEB-BASED GROCERY SALES INFORMATION SYSTEMS AT TRI KARYA STORES
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
important for various groups of people, especially in supporting appropriate decision making through the use of information technology. In the business world, an efficient system can provide real-time information, thus simplifying operational processes. However, at Toko Tri Karya, the process of selling groceries is still done manually, starting from inputting sales data to making reports. This causes various obstacles, such as delays in data processing and the possibility of errors. Therefore,...
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Cashier System Design at CV. Athaya using Unified Modeling Language (UML)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
The utilization of information technology in the business process of a business field will be very helpful in terms of transaction processing, data processing, data analysis, and data storage. Business processes that still do not use computer technology allow many obstacles to occur, such as errors in the process of recording transactions, errors in the calculation process, difficulties in the process of storing and processing data, difficulties in making reports, and so on. CV. Athaya is a medi...
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Penggunaan Realitas Augmented untuk Pembuatan Prototipe Desain Produk: Studi Kasus pada Pengembangan Aplikasi Mobile
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
This research explores the use of Augmented Reality (AR) in the prototyping of product design, focusing on mobile applications for e-commerce. The aim of this study is to evaluate how AR can enhance the prototyping process in product design, improve efficiency, and facilitate better interaction between designers and end-users. The research method involves developing a mobile application prototype with AR and testing it with end-users. The results indicate that AR accelerates the design process,...
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The Influence of Anime (Japanese cartoons) on violent behavior in teenagers: Pengaruh Anime (kartun Jepang) Terhadap Perilaku Kekarasan Pada Remaja
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
Anime, a form of Japanese animation, is commonly recognized for its vibrant visuals that showcase characters in diverse settings and narratives. This unique style often emphasizes dynamic artwork and creative storytelling, distinguishing it from other forms of animation. Additionally, anime has become a cultural symbol of Japan, appealing to a wide audience both domestically and internationally due to its broad range of genres and themes. This anime is watched by various groups from children to...
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MALUNGUNJEI: CHOREOGRAPHY INSPIRED BY TRADITIONAL SIMALUNGUN BATAK DANCE MOVEMENTS
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
The dance work entitled Malungunjei’s is a new work that develops the mangunjei movement motif in one of the Manduda dance motif movements. Malungunje’si comes from one of the names of the Batak Simalungun dance motifs, namely mangunjei. Mangunjei is a movement of both hands crossed in front of the chest and both hands on the left and right sides by turning the palms of the hands. The theme of this dance work is non-literal, because the presentation of this dance work is a development or explora...
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Perancangan Interface Sistem Absensi pada Chinchin Production menggunakan Extreme Programming (XP)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
Information system is an important component of any institution, a proper information system could bring a lot of benefits. An example of this is the attendance system. Chinchin Production faced a difficult challenge of managing human resources because previously employees had to sign their attendance manually, which is proven to be inefficient. The solution to this challenge is a proper attendance system to replace the old manual attendance system. The development methodology used is Extreme Pr...
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The Effect of Gross Domestic Product and Inflation on Value-Added Tax Revenue in Indonesia
Proceeding. of The International Conference on Business and Economics
Vol 2
, No 2
(2024)
This study aims to explore and empirically test the impact of Gross Domestic Product (GDP) and inflation on value-added tax (VAT) receipts. The research was conducted in Indonesia over the period from 1993 to 2022, using a sample of 30 observations on GDP, inflation and VAT. The sampling method employed was non-probability sampling with a saturation sampling technique, where the entire population was used as the sample. The analysis technique applied was multiple linear regression. The results i...
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Development Of The PISA-Like Mathematics Literacy Test Based On Yogyakarta Socio-Culture
Absis: Mathematics Education Journal
Vol 6
, No 2
(2024)
This research aims to develop a PISA-Like mathematical literacy test based on Yogyakarta socio-culture that is valid, practical and effective. The research method used is Research and Development (R&D) with the Plomp development model. The subjects of this study were 18 students of class VIII of SMP Teladan Yogyakarta. The instruments used included validation sheets, teacher response questionnaires, student response questionnaires, and test instruments. The results of the study showed: (1) t...
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Pengembangan Instrumen Asesmen Kompetensi Minimum Numerasi pada Domain Data dan Ketidakpastian untuk Siswa SMP
Absis: Mathematics Education Journal
Vol 6
, No 2
(2024)
This study aims to produce valid and practical minimum competency assessment instrument. This study uses the research and development (R&D) of the ADDIE model. The subjects of this study consisted of 32 students in grades VIII SMP Negeri 1 Anyar. The instruments used consisted of expert validation sheets, student response questionnaires, and minimum competency assessment instrument. The data analysis techniques in this study are quantitative analysis and qualitative analysis. Based on the re...
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Pengaruh Strategi Pembelajaran Giving Question and Getting Answer Terhadap Hasil Belajar IPA Pada Siswa Kelas VIII MTs
Jurnal Inovasi Pendidikan Sains (JIPS)
Vol 5
, No 2
(2024)
Penelitian ini dilatarbelakangi oleh kurangnya hasil belajar siswa dan penerapan pembelajaran yang belum maksimal. Bertujuan untuk mengetahui pengaruh strategi pembelajaran Giving Question and Getting Answer terhadap pengingkatan kemampuan pemahaman siswa kelas VIII MTs Negeri 2 Surakarta. Jenis penelitian ini menggunakan pendekatan kuantitatif dengan metode quasi eksperimen tipe nonequivalent pretest post-test control group design. Ssubjek penelitian menggunakan dua kelas, yaitu kelas VIII A1 s...
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