THE DANGEROUS EFFECT OF ONLINE GAMES FOR STUDENTS OF UNIVERSITY
๐ Abstract
The method used in this research is descriptive method. This descriptive study aims to create an accurate, factual, and systematic descriptive description of the nature and facts and the relationship between the phenomena studied using observational data collection techniques, questionnaires, and document studies. The number of respondents are fifty students as active PUBG online game players at the Information Technology Study Program, FKIP, Unisri.
The conclusion of this study is that the number of students whose value index is affected by playing this online game is 82%. Meanwhile, students whose score index was not affected by playing this online game were 17%.
๐ Keywords
โน๏ธ Informasi Publikasi
๐ HOW TO CITE
Widhoyoko, Yudhistiro Pandu; Sutikno, Arif, "THE DANGEROUS EFFECT OF ONLINE GAMES FOR STUDENTS OF UNIVERSITY," Jurnal Sinektik, vol. 6, no. 2, Dec. 2023.