📅 28 August 2025
DOI: 10.35671/jmtt.v4i2.138

Promoting Hydroponics Learning with Gamification Approach

Journal of Multimedia Trend and Technology
Universitas Amikom Purwokerto

📄 Abstract

Hydroponics is a farming technique without using soil media instead of water, it has many advantages compared to conventional general techniques in terms of resource efficiency. The use of hydroponics has gained wide popularity due to space optimization. Due to its simplicity, hydroponics method has attracted many new entrepreneurs especially from youngsters. Although it is quite popular nowadays, the hydroponics adoption for Indonesian farmers is quite limited due to lack of training exposure and access. The current training is still conducted in traditional classrooms with high costs and limited participants. The article proposes a new learning method using gamification method to empower new hydroponics entrepreneurs. The gamification method enables to deliver material in a more convenient way and reach a wider audience through mobile application. The article uses a common MDA framework to provide systematic material design and links to objectives. The outcome is expected to be used as a reference for hydroponics entrepreneurs to educate a larger audience.

🔖 Keywords

#Hydroponics; New learning method; Gamification; MDA method; Common goals

â„šī¸ Informasi Publikasi

Tanggal Publikasi
28 August 2025
Volume / Nomor / Tahun
Volume 4, Nomor 2, Tahun 2025

📝 HOW TO CITE

Wang , Gunawan; Sugianto , Ananda Dwi, "Promoting Hydroponics Learning with Gamification Approach," Journal of Multimedia Trend and Technology, vol. 4, no. 2, Aug. 2025.

ACM
ACS
APA
ABNT
Chicago
Harvard
IEEE
MLA
Turabian
Vancouver

🔗 Artikel Terkait dari Jurnal yang Sama

📊 Statistik Sitasi Jurnal

Tren Sitasi per Tahun