📅 13 June 2025
DOI: 10.36499/jinrpl.v7i1.12280

Perancangan Platform E-Commerce Berbasis Website menggunakan Metode Waterfall sebagai Media Pembelajaran Generasi Z

Jurnal Informatika dan Rekayasa Perangkat Lunak
Universitas Wahid Hasyim

📄 Abstract

Nowadays, online buying and selling transactions have become a habit and lifestyle for Indonesian people. Online-based buying and selling transaction activities make it easier and faster for people in terms of service and convenience. One of the services in question is the practicality of sending goods and not requiring buyers to go to the seller's location. Generation Z is one of the generations born with the advancement of information technology. Therefore, it is necessary to develop a learning module that explains the design or development of a Website-based E-Commerce platform using the Waterfall method. The Waterfall method is used as a guide for researchers in developing an E-Commerce website design consisting of several stages. While the final result of the website design will be presented in the form of a module accompanied by an installation process to facilitate understanding of Generation Z in implementing an E-Commerce website. This study involved 2 experts, including academics and practitioners who know about the digital economy and informatics. The involvement of experts in the validation session by applying the Likert scale as a measurement scale. The results of the E-Commerce design validation can be said to be good so that it needs to be developed in a further stage. Testing on the E-commerce design made using the Black Box Testing technique to measure the suitability of the features contained in the E-Commerce design.

🔖 Keywords

#black box; ecommerce; jual beli; waterfall; website

â„šī¸ Informasi Publikasi

Tanggal Publikasi
13 June 2025
Volume / Nomor / Tahun
Volume 7, Nomor 1, Tahun 2025

📝 HOW TO CITE

Ramadhan, Rizal Furqan; Eliyen, Kunti; Mukminna, Halimahtus, "Perancangan Platform E-Commerce Berbasis Website menggunakan Metode Waterfall sebagai Media Pembelajaran Generasi Z," Jurnal Informatika dan Rekayasa Perangkat Lunak, vol. 7, no. 1, Jun. 2025.

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