πŸ“… 25 January 2012
DOI: 10.30646/sinus.v8i2.15

Menggambar Garis dan Lingkaran dengan Algoritma Bresenham

Jurnal Ilmiah Sinus
Universitas Tiga Serangkai

πŸ“„ Abstract

In computer graphics, graphic depiction of the complex forms is actually composed of a group of primitive objects in an image area, so that the whole will form a particular object. Depictions of these objects are actually a primitive generating clusters of adjacent pixel color according to the form object to be depicted. The forms of the simplest object that can underlie complex graphical form is an object lines and circles. There are several famous primitive methods for drawing lines and circles that is using either the Digital Differential Analyzer (DDA) or Bresenham algorithms. In this paper the author tries to present the implementation of Bresenham's method to draw the line and circle with Delphi.Key words: line, circle, Bresenhams Algorithms

ℹ️ Informasi Publikasi

Tanggal Publikasi
25 January 2012
Volume / Nomor / Tahun
Volume 8, Nomor 2, Tahun 2012

πŸ“ HOW TO CITE

susyanto, teguh; , "Menggambar Garis dan Lingkaran dengan Algoritma Bresenham," Jurnal Ilmiah Sinus, vol. 8, no. 2, Jan. 2012.

ACM
ACS
APA
ABNT
Chicago
Harvard
IEEE
MLA
Turabian
Vancouver

πŸ”— Artikel Terkait dari Jurnal yang Sama

πŸ“Š Statistik Sitasi Jurnal

Tren Sitasi per Tahun