Using Gamification Applications to Increase The Student's Learning Activity in Digital Simulation Subjects
๐ Abstract
๐ Keywords
โน๏ธ Informasi Publikasi
๐ HOW TO CITE
Ahmmadi, Wahid Nur; Ekosusilo, Madyo; Putra, Hamda Kharisma, "Using Gamification Applications to Increase The Student's Learning Activity in Digital Simulation Subjects," Indonesian Journal of Instructional Media and Model, vol. 4, no. 2, Nov. 2022.