📅 27 January 2026

For Victory: Skill Naming in Mobile Legends: Bang Bang and Honor of Kings

RADIANT: Journal of Applied, Social, and Education Studies
Politeknik Assalaam Surakarta

📄 Abstract

This study focuses on how the skill naming in Mobile Legends: Bang Bang and Honor of Kings. The skill naming in the two skill-dependent video games assists in shaping players' experience by the relation of skill name and its naming ideas. Therefore, these video games could create such an immersion as they have mythopoesis or their world. The qualitative method was employed in this study. Textual, visual, and functional representations of skills were analyzed. The data were collected through documentation techniques and analyzed using four analytical phases, namely domain, taxonomy, componential, and cultural theme analysis. From this study, four types of skill names are found in each game: real and indexical, real and non-indexical, associative and indexical, and associative and non-indexical. Thus, the skill naming formulation in both games is varied. The findings imply that this study could be employed as a reference for further studies as it wields relevant theories to signify skill naming in other literary works. In practical use, this study could be employed by game developers to compose skill names whether the skills would be named based on their visual or not, and the owner’s story or associative sense.

🔖 Keywords

#Skill Naming; Video Games; mobile legends: bang bang; honor of kings

ℹ️ Informasi Publikasi

Tanggal Publikasi
27 January 2026
Volume / Nomor / Tahun
Volume 7, Nomor 1, Tahun 2026

📝 HOW TO CITE

Al Hafidz, Fauzan; Firmanan Tyas, Rifky; Khomaini Dimyati Timur, Ahmad; Hafidh Multazil 'Ilmi, Muhammad, "For Victory: Skill Naming in Mobile Legends: Bang Bang and Honor of Kings," RADIANT: Journal of Applied, Social, and Education Studies, vol. 7, no. 1, Jan. 2026.

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