📅 28 February 2024
DOI: 10.33061/jww.v19i1.9743

PERANCANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA GENIALLY MATERI JARINGAN KOMPUTER DAN INTERNET PADA MATA PELAJARAN INFORMATIKA KELAS 7A SMP NEGERI 18 SURAKARTA TAHUN 2023: Jurnal

Widya Wacana: Jurnal Ilmiah
Universitas Slamet Riyadi

📄 Abstract

This study aimed to determine the feasibility of designing multimedia-based learning media genially on Jaringan computer dan Internet material in class 7A SMPN 18 in 2023, and to determine the effectiveness of designing multimedia-based learning media genially to attract students' interest in learning Informatics. The research method used was R&D with the research procedure using the ADD model from Dick and Carey. The ADD procedure consisted of Analysis, Design, and Development. Data collection techniques were obtained through interviews, questionnaires and documentation, as well as Blackbox Testing. Product feasibility Validation was carried out by Expert Judgement which was analyzed using a Likert Scale. This results of this study ware the eligibility validation of the informatics teacher stating that the Adventure Missions game had a feasibility level 96% with verydecent criteria. In addition, this study received positive responses from students in class 7A at SMP Negeri 18 Surakarta, where the result was 95,1% with feasible criteria. Therefore, this Adventure Missions game could be said to be effective in attracting students' interest in learning Informatics.

â„šī¸ Informasi Publikasi

Tanggal Publikasi
28 February 2024
Volume / Nomor / Tahun
Volume 19, Nomor 1, Tahun 2024

📝 HOW TO CITE

Rindawati; Sri Suryanti , Hera Heru; Daryono, Daryono, "PERANCANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA GENIALLY MATERI JARINGAN KOMPUTER DAN INTERNET PADA MATA PELAJARAN INFORMATIKA KELAS 7A SMP NEGERI 18 SURAKARTA TAHUN 2023: Jurnal," Widya Wacana: Jurnal Ilmiah, vol. 19, no. 1, Feb. 2024.

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