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MONITORING DETAK JANTUNG DAN KADAR OKSIGEN BERBASIS ANDROID
MEDIKA TRADA : Jurnal Teknik Elektomedik Polbitrada
Vol 3
, No 1
(2022)
Untuk dapat membantu pemantau detak jantung dan kadar oksigen, maka membuat alat monitoring detak jantung dan kadar oksigen berbasis android. Alat ukur yang akan dibuat menggunakan sensor MAX30100 untuk mengukur detak jantung dan saturasi oksigen, serta menggunakan modul mikrokontroller NodeMCU ESP8266 untuk mengirim nilai hasil pengukuran ke android melalui aplikasi blynk. Hasil pengukuran perbandingan detak jantung antara pembacaan alat peneliti dengan pulse oximeter didapatkan hasil persentas...
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The Comparison of Guided Inquiry Learning with Problem Based Learning toward Science Process Skills of Students’ Enviromental Pollution Material in Junior High School
JOURNAL OF BIOLOGY LEARNING
Vol 4
, No 2
(2022)
This study aims (1) to determine whether the guided inquiry learning model has an effect on the students' science process skills, (2) to find out whether the PBL learning model affects the students' science process skills, (3) to find out the differences in the students' science process skills. VII SMPN 5 Dusun Selatan which uses the guided inquiry learning model and the PBL learning model. The method in this research is comparative quantitative. The research design used was the Nondomized Contr...
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2 Sitasi
Evaluasi Kinerja Pembelajaran Learning Management System Menggunakan COBIT 4.1 pada Universitas STEKOM Semarang
Jurnal Elektronika dan Komputer
Vol 15
, No 1
(2022)
Universitas Ilmu Komputer dan Teknologi (STEKOM University) telah menggunakan Learning Management System (LMS) sejak tahun 2018, namun hingga saat ini pengukuran kinerja Learning Management System (LMS) belum dilakukan. Penelitian ini bertujuan untuk mengukur tingkat kematangan Learning Management System (LMS) dengan menggunakan Framework COBIT 4.1 pada domain Delivery and Support (DS) dan Monitoring and Evaluation (ME). Nilai tingkat kematangan pada kondisi eksisting berada pada level rata-rata...
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Aplikasi Pengendali Perangkap Tikus Berbasis Android Menggunakan Mit App Inventor
Jurnal Elektronika dan Komputer
Vol 15
, No 1
(2022)
Perkembangan teknologi yang semakin maju khususnya dibidang elektronika dapat dimanfaatkan dari segala bidang misalnya perangkap tikus otomatis dengan memanfaatkan teknologi IoT yang dapat mempermudah pekerjaan manusia dan lebih efisien. Tujuan penelitian ini adalah untuk merancang dan membuat aplikasi pengendalian perangkap tikus berbasis Android. Pada arsitektur sistem menggunakan WiFi dan mikrokontroler untuk proses pengiriman data dari smartphone. Aplikasi Nangtik merupakan implementasi medi...
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Analisis Traffic Data ESP8266 pada Perangkat Middleware
Jurnal Elektronika dan Komputer
Vol 15
, No 1
(2022)
Almost every house already uses a Wifi network as internet access. With the help of this Wifi network, it is used as Middleware that can be controlled and monitored when outside the home. This study engineered data packet traffic using the ESP8266 wifi module on the Middleware device network to find out how fast the data packet capture time using wifi can be controlled and monitored when outside the home. Based on the analysis, the measurement results on the IoT device network to find out how fa...
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Sistem Pendukung Keputusan Pemilihan Komputer Mining Rig Dengan Metode COPRAS
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
Computer mining rigs are specially designed for only one purpose which is to mine crypto assets efficiently and effectively. Mining takes a lot of time, therefore it is very important to pay attention to computers for mining. The better the quality of the PC or computer, the faster the mining process will be. So far, consumers in choosing a mining rig computer only observe the mining rig computer without looking at special criteria such as price, motherboard, processor, VGA, power supply and RAM...
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PERANCANGAN MEDIA PEMBELAJARAN MATERI BILANGAN BERBASIS MULTIMEDIA DENGAN METODE MIND MAPPING PADA SISWA KELAS VII SMPN 35 SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved.
This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and probl...
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Perancangan Company Profile Interaktif Berbasis Multimedia Sebagai Sarana Informasi Dan Promosi Di LSM SAIN-Sayang Anak Indonesia GGBI Jakarta Pusat
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
LSM-SAIN GGBI is moving agency onfield service child and church. CompanyInteractive profile is a multimedia based program that can used for support information andpromotion already there is on the SLM-SAIN GGBI. SAIN already do promotion with stage ToT (Training of trainers) as much three times, however even then not yet can reach whole region GGBI services, Year 2017-2020 ( before pandemic ) still a little churches involved in Movement Dear Indonesian children, so hinder achievement SAIN 's vis...
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Sistem Marketplace Pencarian Lapangan Futsal Menggunakan Metode Haversine Berbasis Android
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
Futsal is a soccer game played indoors, this game itself is played by two teams, each team consisting of five people. At this time futsal is very much in demand from various groups ranging from children to adults, so there are many futsal field rental places, especially in the city of Pekanbaru. However, the problem that occurs is that it is still difficult for tenants to find out where there is a futsal field and the nearest futsal field from where the tenant is located, including price informa...
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2 Sitasi
Desain DESAIN USER INTERFACE PADA TOKO ONLINE HELM INDONESIA BERBASIS WEB
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
The growth rate of internet users in recent years has increased very rapidly and is growing rapidly. This triggers the creation of a new business model in the form of a marketplace that is used to buy and sell goods. This study aims to load an online store that is simple and lightweight but can meet the needs of sellers who use this website.
Application development uses methods while the prototype in modeling the application uses use case diagrams, class diagrams, activity diagrams, and sequence...
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