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PENGARUH APLIKASI PGPR TERHADAP PERTUMBUHAN BIBIT DUA VARIETAS ANGGUR (Vitis vinifera L.)
Agrisaintifika : Jurnal Ilmu - Ilmu Pertanian
Vol 6
, No 1
(2022)
This research aims to identify the growth of 2 grape varieties (Vitis vinifera L.) Jestro ag5 and Green Belgian against the application of PGPR.The research was carried out to coincide with July 19, 2020, until September 17, 2020, in Sarirejo Hamlet, Pereng Village, Mojogedang District, Karanganyar Regency, with an altitude of 350 meters above sea level. This research uses a Completely Randomized Design (CRD) procedure which consists of 2 treatment aspects. The first treatment aspect is the Grap...
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CONCATENATING POSTGRADUATE THESIS DESIGN WITH SOCIAL SCIENCE RESEARCH
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
Main Objective: The main objective of this study is to empower designers to collaborate with researchers in other disciplines — especially in the social sciences — by articulating a design inquiry model that can be implemented in a master's program in design. Background problems: Modern research problems are complex and design needs to be better integrated with the social sciences and play an equal role in addressing them. A final master's degree in design prepares students for this integration,...
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PENGEMBANGAN MEDIA TAJWID INTERAKTIF BERBASIS APLIKASI ANDROID PADA MATA PELAJARAN BTQ DI SEKOLAH DASAR
MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman
Vol 13
, No 1
(2022)
The purpose of this study was to determine the extent to which the need for android-based learning media in BTQ subjects, particularly fourth grade Tajwid material, exists at SDIT Bunayya Semarang, as well as the validity of the android-based learning media known as Interactive Tajwid. This study employs the R&D development method, as well as quantitative and qualitative approaches. This research development model is based on the work of Borg and Gall in Sugiyono. Â In this study, data was g...
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Kinerja Keuangan Sebelum Dan Saat Pandemic Covid-19 Pada Perusahaan Telekomunikasi Yang Tercatat Di Bursa Efek Indonesia
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 15
, No 1
(2022)
The purpose of this study was to determine differences in the financial performance of telecommunication companies listed on the Indonesia Stock Exchange before and during the COVID-19 pandemic. The method in this research uses descriptive quantitative. The sampling technique was carried out by purposive sampling. The type of data used is secondary data obtained from the Indonesia Stock Exchange in the form of financial reports for the first quarter - fourth quarter of the Telecommunication Sect...
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6 Sitasi
Sistem sMart Condongsari “Si MaCo” sistem digitalisasi desa untuk penguatan ekonomi warga boom industri desa Condongsari, Banyuurip, Kabupaten Purworejo
Wahyuningsih, Lili
; Pratiwi, Umi
; Widiastuti, Tariska
; Rohmantika, Nuning
; Ramadhani, Fadilla Nur
; Delisa, Sintya
; Ma'Rifah, Atik
; Sariah, Veri
; Wahyuni, Hana
; Diana, Abi
; Noviyanti, Hesti
; Yulyanti, Endang
; Prastiwi, Ayu Nitha
; Fadli, Imam
Indonesian Journal of Empowerment and Community Service
Vol 3
, No 1
(2022)
Desa Condongsari merupakan salah satu desa yang memiliki UMKM dengan jumlah yang cukup banyak tetapi belum berkembang. UMKM yang ada didesa tersebut sudah cukup banyak seperti toko pertanian, produksi catering, produksi telur asin, toko bangunan, warung mie ayam, warung sayur, counter, warung makan, dan lain-lain. Namun, pemasaran yang dilakukan masih kurang maksimal. Beberapa hal yang menjadi penyebabnya adalah desa yang cukup jauh dari pusat kota Purworejo karena dibatasi oleh jalan ring road...
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Pengaruh Iklan, Brand Image dan loyalitas terhadap Keputusan Pembelian Mobil Toyota Avanza Di Kota Surakarta
Jurnal Manajemen Sumber Daya Manusia
Vol 13
, No 1
(2022)
The purpose of this study was to determine: (1) the effect of advertising on the purchasing decision of the Toyota Avanza in Surakarta, (2) the influence of brand image on the purchasing decision of the Toyota Avanza in the city of Surakarta, and (3) the influence of loyalty on the purchasing decision of the Toyota Avanza. in the city of Surakarta. This research was conducted in the city of Surakarta. Based on the calculation results, the number of samples used is about 96.04 respondents or roun...
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PENGARUH BAURAN PEMASARAN TERHADAP KEPUTUSAN PEMBELIAN KOPI MERK KAPAL API DI KOTA SURAKARTA
Jurnal Manajemen Sumber Daya Manusia
Vol 12
, No 2
(2022)
The aims of this study were to determine: (1) the effect of the product on the purchasing decision of Kapal Api coffee in Surakarta, (2) the effect of price on the purchasing decision of Kapal Api coffee in Surakarta, and (3) the influence of promotion on the purchasing decision of Kapal Api coffee in Surakarta. Surakarta City. (4) the influence of location on the decision to purchase Kapal Api coffee in the city of Surakarta This research was conducted in the city of Surakarta. Based on the cal...
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Pengaruh Macam Media dan PGPR Terhadap Keberhasilan Stek Tanaman Karet Kebo (Ficus Elastica)
Agrisaintifika : Jurnal Ilmu - Ilmu Pertanian
Vol 5
, No 2
(2021)
”Thispresearchpaimsptopfindpoutpthepinfluencepof various planting mediapandpthe provisionpof PGPR concentrations on the success of kebo rubber plant cuttings (Ficus elastica).”Thecstudycused thecComplete RandomIzedcDesignc(RAL) method consisting ofctwoctreatmentcfactors.”Thecfirstcfactor was thevtype ofvplanting media, which consists of 3 types (P1i:icowimanure,iP2:ogoat manure,oandoP3o:ochickenomanure).oTheosecondofactorowas the administration of PGPR consisting of 3 types (K1: 0vmlv/vL, K2 : 1...
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EXPLORING VARIOUS STORYTELLING METHODS IN JAPANESE-STYLE ROLE-PLAYING GAMES (JRPG)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Main Objective: This study reports an experiment to explore differences in player feedback caused by different storytelling methods of Japanese-style Role-playing Games (JRPG). Background problem: Narration is considered the soul of JRPG, and is a vital and irreplaceable role. Different ways of telling stories can bring different experience effects even though the essence of the story is the same. Stories are presented directly to players in dialogue form, much like a visual interactive novel. N...
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IDENTIFICATION OF NEW MEDIA AESTHETIC ARTIFICIAL INTELLIGENCE FILM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Main Objective: This study checks the different intersections of film and Artificial Intelligence (AI), and trial and error is needed to re-check the state of “new media” (NM). This study’s purpose is to identify of subversion of the creator duty, the media and instrument of creative activities, and the aesthetics subsequent from the identity of the developing Artificial Intelligence film. Background problem: AI is composed to take the film industry by the cyclone, its application helps streamli...
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