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Menampilkan 1–10 dari 13 artikel
Utilization of Real Media with Individual Learning Programs in the Aspects of Social Skills for Early Childhood Children with ASD
Selliawati, Atiek
; Sagala, Anita Chandra Dewi
; Sulianto, Joko
Paudia
Vol 14
, No 3
(2025)
Abstract
Social skills are crucial for early childhood development, especially for children with ASD. Success in improving social skills in children with special needs depends heavily on the learning system implemented. Based on observations, Fun & Play Inclusive Kindergarten Semarang implements an individual learning program utilizing realia media to develop the social skills of children with special needs. This study aims to determine how the use of realia media in an individual learning p...
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Development of Augmented Reality Card Media to Increase Interest and Cognitive Learning Mathematics in the Elementary Schools
Millah, Hidayatul
; Sulianto, Joko
; Kiswoyo
International Journal of Research in Education
Vol 5
, No 2
(2025)
This research is motivated by students who tend to be easily bored, and do not understand mathematics learning material on the material of building space. This happens because of the lack of teacher's ability to use appropriate and concrete learning media in classroom learning. There are still many teachers who use the pictures available in the book only for the material of building space, so that many students do not understand the material of building space taught. Thus, the purpose of this st...
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Penalaran dan Pembuktian Matematis Anak Dalam Aktivitas Bermain Toping Pizza Di TK PGRI 62 Purwoyoso
Rindiani, Erra Yuni
; Sulianto, Joko
; Muhtarom
Edukasi dan Didatika
Vol 3
, No 1
(2025)
Penelitian ini bertujuan untuk mengeksplorasi efektivitas aktivitas bermain dengan media topping pizza dalam mengembangkan kemampuan matematis anak usia dini, khususnya dalam hal penalaran dan pembuktian. Penelitian dilakukan di TK PGRI 62 Purwoyoso dengan pendekatan kualitatif deskriptif. Aktivitas bermain melibatkan berbagai tahapan, seperti mengenali pola dan jumlah topping, membuat prediksi, serta menghitung untuk menguji prediksi tersebut. Hasil penelitian menunjukkan sebagian besar anak ma...
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Analisis Keterampilan Koneksi Matematis Pada Permainan Marching Bell Kelas B TK Aisyiyah Bustanul Athfal 02 Todanan Kecamatan Todanan Kabupaten Blora Semester Gasal Tahun Ajaran 2024/2025
Rahmaningtyas, Hardianika
; Sulianto, Joko
; Ngatmini
Edukasi dan Didatika
Vol 2
, No 2
(2024)
Penelitian ini bertujuan untuk: (1) mengetahui apakah permainan marching bell meningkatkan Keterampilan Koneksi Matematis, (2) mengetahui efektivitas permainan marching bell terhadap Koneksi Matematis.
Jenis penelitian ini adalah penelitian Quasi Eksprimental Design. Adapun bentuk desain quasi eksperimen yang digunakan adalah Nonequivalent Control Group Design. Populasi dan sampel pada penelitian ini adalah anak kelompok B di TK Aisiyah Bustanul Athfal 02 Todanan Kabupaten Blora Semester II Tahu...
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Analisis Aspek Koneksi matematis pada permainan botol angka di TK TA AL Matholi Tunahan Jepara Tahun 2024/2025
Solekah
; Sulianto, Joko
; Ardi, Bagus
Edukasi dan Didatika
Vol 2
, No 2
(2024)
Penelitian ini bertujuan untuk menganalisis aspek koneksi matematis dalam kegiatan pembelajaran melalui permainan botol angka di TK TA Al Matholi Tunahan, Jepara. Permainan botol angka dirancang sebagai media pembelajaran interaktif untuk mengenalkan konsep matematika dasar kepada anak usia dini. Penelitian ini menggunakan pendekatan deskriptif kualitatif, dengan subjek penelitian meliputi siswa kelompok A . Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis meng...
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BIOWASH AZAMA: INNOVATIVE ORGANIC WASTE REDUCING PRODUCT TO SUPPORT SCIENCE LEARNING IN CLASS V PRIMARY SCHOOL
Fidiyaningrum, Anis
; Ermayanti, Wita
; Sulianto, Joko
Schola Journal
Vol 2
, No 2
(2024)
Waste is one of the big problems in Indonesia which must immediately receive special attention in its handling. If it is not organized properly it will cause negative impacts such as environmental pollution which can damage the ecosystem. The increasing number of Indonesian people causes waste generation to also increase. So efforts are needed to process waste through prevention, reduction, recycling and reuse. The largest waste generation was recorded as 80% originating from organic waste (Okta...
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Creative Entrepreneurship Learning Model Based On Local Wisdom Through Carrot Bean Sprout Spring Roll Innovation In Science Learning Grade 4
Switaningsih H, Christiana
; Lusiana, Rosalia Eka
; Sulianto, Joko
Schola Journal
Vol 2
, No 2
(2024)
Introducing local wisdom to elementary school students is an important step in creating a generation that knows their own culture. The introduction of local wisdom involves not only understanding traditions, but also the introduction of cultural products that have economic value, such as specialty foods. The purpose of this study is to develop entrepreneurial skills, critical thinking, and innovate independently through the product “Lumpia Wortel Tauge”. This model is designed to introduce the c...
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PENERAPAN MODEL COOPERATIVE SCRIPT UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK SDN TLOGOSARI KULON 01 SEMARANG
Anam, Firda Saiful
; Sulianto, Joko
; Purnamasari, Veryliana
; Raharjo, Susilo
Jurnal Sinektik
Vol 7
, No 1
(2024)
The objective of the research is to improve the result of social studies about wawancara of the student class IV SDN Tlogosari Kulon 01 Semarang by implemation model pembelajaran Cooperative Script. The method is used action class that consist of two cycles, each cycles has planning, implementation, observation, and reflection the subject of the research is 28 students. The instrument is used essay test and observation. The result of the research through by implemation model pembelajaran Coopera...
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BRAYO CRISPY CHIPS INNOVATIVE PRODUCT BASED ON LOCAL WISDOM IN SAYUNG TO SUPPORT LEARNING OF SOCIAL SCIENCE “THE USAGE OF NATURAL RESOURCES” FOR GRADE V
Sulianto, Joko
; Anggun Setiawan
; Suci Rahayu
Schola Journal
Vol 2
, No 1
(2024)
Education is a crucial matter in shaping a nation’s future by fostering professional human resources equipped with knowledge and technology. This research explores the contributions of edupreneurship activities to children's development, focusing on fine motor skills, understanding basic economic concepts, and enhancing cognitive and social skills. Using a qualitative and participatory approach, this study involved 15 children at SD Negeri Purwosari 1 in hands-on activities related to the produc...
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Analysis of Eco-Friendly and Superior-Growing Paper to Address Environmental Issues in Kindergartens (KARTU)
Dayati Erni Cahyaningrum
; Arini Inayatul Fajriyah
; Sulianto, Joko
Schola Journal
Vol 2
, No 1
(2024)
The purpose of the Kartu Research initiative is to address environmental issues related to the large amounts of paper used in various games and activities in several kindergartens, which are often simply discarded, burned, sold by weight, or taken home by the children without introducing other meaningful solutions for educational purposes. This research focuses on promoting recycling concepts by utilizing used materials to teach children about environmentally friendly behaviors and raising aware...
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