Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 1–2 dari 2 artikel
Development of a Digital Reference Book for the Audio Media Course: Pengembangan Buku Referensi Digital pada Mata Kuliah Media Audio
Putra, Hamda Kharisma
RADIANT: Journal of Applied, Social, and Education Studies
Vol 6
, No 2
(2025)
The Audio Media course in the Educational Technology Study Program plays a significant role in enhancing the effectiveness of learning. Audio media such as podcasts, lecture recordings, and interactive materials offer variety in content delivery and enrich the learning experience through sensory exploration. The diversity of audio media formats also allows information to be delivered in ways that accommodate various student learning styles. With ongoing technological advancements, research and d...
Sumber Asli
Google Scholar
DOI
Using Gamification Applications to Increase The Student's Learning Activity in Digital Simulation Subjects
Ahmmadi, Wahid Nur
; Ekosusilo, Madyo
; Putra, Hamda Kharisma
Indonesian Journal of Instructional Media and Model
Vol 4
, No 2
(2022)
The pandemic covid-19 over the past two years made major changes in the education world especially students, at which time the practice of face-to-face learning trials took place especially in the army of veteran 1 sukoharjo. The problem with face-to-face learning is that students lack the focus of learning during the teaching process, and students are inactive or lack confidence in expressing. Suggested that the process of using elements that are implemented in each activity that has no game el...
Sumber Asli
Google Scholar
DOI