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Menampilkan 1–10 dari 154 artikel
Dinamika Psiko-Sosial dalam Pendidikan Kesetaraan: Studi Pemenuhan Kebutuhan Dasar Psikologis
Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik)
Vol 5
, No 1
(2026)
The ups and downs of learner participation in learning activities at Pusat Kegiatan Belajar Masyarakat (PKBM) is not only influenced by technical factors, but is also closely related to how they interpret their learning experiences. Through the lens of Self-Determination Theory, this study explores the urgency of fulfilling basic psychological needs—namely autonomy, competence, and relatedness—to maintain and increase learning motivation. This research uses a phenomenological approach to explore...
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Employee Performance of PT Mensa Bina Sukses Yogyakarta Branch
Jurnal Ilmu Ekonomi, Manajemen dan Bisnis
Vol 4
, No 1
(2026)
Penelitian ini bertujuan untuk menganalisis dan menguji secara empiris pengaruh lingkungan kerja, beban kerja, dan motivasi kerja terhadap kinerja karyawan pada PT Mensa Bina Sukses Cabang Yogyakarta. Penelitian ini dilatarbelakangi oleh adanya fenomena permasalahan kinerja karyawan yang terjadi di perusahaan tersebut. Metode penelitian yang digunakan adalah kuantitatif dengan teknik sampel jenuh, sehingga seluruh populasi yang berjumlah 67 karyawan dijadikan sebagai responden penelitian. Teknik...
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Basic Concepts of Human Resource Management and Its Challenges in the Modern Era of Education
International Journal of Research in Education
Vol 6
, No 1
(2026)
This study aims to analyze the basic concepts, functions, challenges, and strategies of human resource management in education in the modern era. This study uses a library research method with a descriptive-analytical approach, which examines various scientific literature, books, and journals published between 2015 and 2025 that are relevant to human resource management in education. The results of the study indicate that human resource management in educational institutions has evolved from an...
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Pengaruh Play-Based Learning dan Motivasi Siswa pada Motorik Dasar Kasti
Jendela Olahraga
Vol 11
, No 01
(2026)
Studi ini mempunyai tujuan guna menganalisis pengaruh penerapan model Play-Based Learning dan motivasi belajar pada kecakapan motorik dasar murid dalam pembelajaran kasti di MA Miftahul Huda. Penelitian memakai pendekatan kuantitatif metode pra-eksperimental melalui desain One Group Pretest–Posttest Design. Populasi studi meliputi semua murid kelas X MA Miftahul Huda, yakni 20 murid, memakai teknik perolehan total sampling. Alat pengumpulan data berupa kuesioner untuk mengukur penerapan Play-Bas...
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Penerapan Aksen Kain Tenun Endek Bali pada Perancangan Chef Knife Bag Multifungsi Berbahan Kulit Sintetis
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 17
, No 2
(2025)
Endek Bali weaving is a distinctive cultural heritage of Bali that has been increasingly applied to various product design elements, including interior accents and fashion media. While the use of Endek fabric has been applied to various bag accents, the integration of traditional fabrics in chef knife bags is still rare, resulting in monotonous designs. This study aims to design a chef knife bag incorporating the Endek Bali motif as part of a multifunctional product design. The chef knife bag no...
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Peran Keamanan Transaksi Online Terhadap Keputusan Pembelian Melalui Aplikasi Shopee
Asih, Rusmini
; Kamelia, Sara Egyta
; Hafiedz, Febbyana Pedro
; Nabila, Nuri Dian
; Rahmawati, Jennysa
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 5
, No 1
(2025)
This research has a purpose to determine the effect of online transaction security on purchasing decisions through the Shopee application. The respondents consisted of 74 students from the Digital Business Study Program at Universitas Amikom Purwokerto who actively use Shopee. This research employed a quantitative descriptive method with simple linear regression analysis. The results indicate that online transaction security has a positive and significant effect on purchasing decisions, with a r...
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DEVELOPMENT OF THE SMAILE GAME-BASED MEDIA TO ENHANCE SELF-LOVE AMONG SENIOR HIGH SCHOOL STUDENTS
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 2
(2025)
Self-love is a positive attitude toward oneself that can be learned and sustained throughout life. Observations at State Senior High School 3 Kediri revealed low levels of self-love among students, as indicated by behaviors such as self-harm, insecurity, and difficulty taking pride in themselves. These symptoms correspond to key indicators of self-love: self-awareness, self-worth, self-esteem, and self-care. To address this issue, this study aimed to develop a game-based counseling medium called...
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Pengembangan Sistem Presensi Pegawai DesaBerbasis Iot Dan RFID Untuk MeningkatkanEfisiensi Administrasi
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
The manual employee attendance process at the Perjuk Village government level often results in inaccurate data, delayed recapitulation, and difficulties in real-time attendance monitoring. This study aims to develop an Internet of Things (IoT) and Radio Frequency Identification (RFID)-based village employee attendance system to simplify the administrative process and improve the efficiency of attendance recording. The development method used is the Research and Development (R&D) model with s...
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PERANCANGAN CORPORATE IDENTITY DALAM MEMBANGUN CITRA PADA LAUNDRY TITU BINATU SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
The development of the laundry business requires an effective visual communication strategy to build brand image and competitiveness. This study aims to design a visual branding strategy for Titu Binatu, a laundry UMKM in Tembalang, Semarang. Through a visual communication design approach, this study analyzes visual identity elements such as logos, colors, typography, and promotional media in shaping consumer perceptions. The method used is qualitative through observation, interviews, and litera...
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Perancangan Iklan Video Promosi Toploker.com Berbasis AI dengan Pendekatan MDLC
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
Industri portal lowongan kerja daring mengalami persaingan ketat, menuntut platform seperti Toploker.com untuk membangun brand awareness yang kuat, di mana iklan video menjadi strategi promosi yang sangat efektif. Namun, produksi video konvensional menghadapi kendala biaya tinggi dan waktu pengerjaan yang lama. Kecerdasan Buatan (AI) menawarkan solusi dengan mengotomasi produksi konten, mulai dari penyusunan naskah hingga personalisasi audio-visual. Penelitian empiris menunjukkan bahwa iklan vid...
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