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Menampilkan 11–20 dari 2615 artikel
The Influence of Immersive Commerce and Augmented Reality on Increasing Trust in E-Commerce Transactions
Proceeding. of The International Conference on Business and Economics
Vol 4
, No 1
(2026)
This study aims to analyze the impact of immersive commerce and augmented reality (AR) on consumer trust in e-commerce transactions using secondary industry data from the BrandXR 2025 Research on Augmented Reality in Retail & E-Commerce. Quantitative data was analyzed descriptively to evaluate the adoption rate of immersive technologies (immersive commerce and AR) and their relationship with consumer trust perceptions. The results show that immersive commerce, characterized by interactive an...
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Synegrizing Humanistic-Digital Andragogy: Enhancing MAster's Students' Engagement in Management Throught Gamification and Visual Thinking
Proceeding. of The International Conference on Business and Economics
Vol 4
, No 1
(2026)
Higher education management at the master's level currently faces urgent challenges, namely learning fatigue and low engagement among professional students, especially in Prior Learning Recognition (RPL) classes. Currently, lecturers still tend to apply conventional learning methods based on static presentations that fail to accommodate andragogical characteristics due to a lack of dynamic interaction. Therefore, this study aims to evaluate the effectiveness of the “Humanistic Digital Andragogy”...
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From Institutional Sustainability to Human Behavioral Engagement: An Adaptive Governance Perspective in the Mining Sector – A Literature Review
Proceeding. of The International Conference on Business and Economics
Vol 4
, No 1
(2026)
The mining sector is widely recognized as a high-risk industry characterized by complex social, environmental, and organizational challenges. In response, sustainability governance in mining has predominantly relied on institutional mechanisms such as regulations, voluntary standards, and sustainability reporting frameworks. However, growing evidence indicates that these approaches often fail to generate substantive sustainability outcomes because they insufficiently address human and organizati...
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Perancangan Motion Graphic sebagai Pengenalan Kain Tenun Lurik untuk Siswa SMK di Boyolali
Jurnal Asosiatif
Vol 5
, No 1
(2026)
This final project focuses on designing motion graphics to introduce vocational high school students to lurik woven fabric, especially the Tuluh Watu motif. This design is motivated by the low interest and limited understanding of the younger generation toward lurik fabric compared to batik, especially regarding traditional motifs, so media is needed to attract attention while conveying information clearly. The objective of the design is to produce a digital educational media that is modern, inf...
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COPING STRES MAHASISWI TINGKAT AKHIR PROGRAM STUDI PSIKOLOGI UNIVERSITAS SAHID SURAKARTA
Jurnal Talenta Psikologi
Vol 15
, No 1
(2026)
Stress can be experienced by final year female students due to the pressure of completing their final assignments, accompanied by various obstacles. This condition makes stress coping an important skill in dealing with the stress experienced. The purpose of this study was to provide an overview of stress coping among final year female students in the Psychology Study Program at Sahid University Surakarta. The method used was qualitative research involving five main informants and two supporting...
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Stimulating Interest in Entrepreneurship from an Early Age Through Group Business Simulation Role-Playing
Paudia
Vol 15
, No 1
(2026)
Instilling an interest in entrepreneurship from an early age is very important for shaping a strong, innovative, and independent character in children, given that this increasingly competitive era demands the development of soft skills and entrepreneurial character. Until now, entrepreneurial learning practices in early childhood education have tended to focus on basic academic aspects without concrete contextual experiences in optimally fostering an interest in entrepreneurship. This study aims...
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Arduino-Based Automatic Water Salinity Control System Using A Gravity TDS Sensor
Putri, Widya Maharani
; Syahrir
; Nurhanafi, Kholis
; Putri, Devina Rayzy Perwitasari Sutaji
; Zarkasi, Ahmad
; Ummah, Auliya Rahmatul
Lontar Physics Today
Vol 5
, No 1
(2026)
Water salinity is one of the water quality parameters that plays an important role in maintainng aquatic enviromental conditions. Instability in salinity levels can degrade water quality. Therefore, an automatic and continuous control system is required. This study aims to design and implement an Arduino-based automatic water salinity control system using a Gravity Total Dissolved Solid (TDS) sensor. The research methods include hardware and software design, sensor calibration, and system testin...
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The Influence of Product Quality on Customer Satisfaction in Conventional Clothing Markets: A Case Study of Economic Geography in Bedoro Village, Sambungmacan
Journal of Geography Science and Education
Vol 7
, No 2
(2026)
In the current era of globalization, development and competition in the business world are increasingly fierce. One business that has very tight competition is the convection business. A convection business is a business that produces clothing in large quantities, according to consumer demand. This research aims to find out how product quality influences the KDC Konveksi company. Product quality greatly influences customer satisfaction. The progress of a company is influenced by the presence of...
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Penguatan Profesionalisme Layanan Massage dan Refleksi Panggilan melalui Pelatihan Standarisasi Berbasis Etika dan Kenyamanan Konsumen
Jurnal Pengabdian Kepada Masyarakat
Vol 3
, No 1
(2026)
This Community Service activity aims to strengthen the professionalism of mobile massage and reflexology services through service standardization training based on ethics and consumer comfort. The activity was conducted at the PGOT Mardi Utomo Social Service Institution in Semarang as part of a social rehabilitation program to enhance the skills and work readiness of the beneficiaries. The implementation methods included lectures, interactive discussions, and practical demonstrations focusing on...
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Implementation of APLT Digital Media Literacy to Support Sex Education for Early Childhood
Amalia, Dina
; Pratiwi , Dewi
; Fatimatuzzahroh, Fatimatuzzahroh
; Pratiwi, Dewi
; Fatimatuzzahroh, Fatimatuzzahroh
Paudia
Vol 15
, No 1
(2026)
Sex education in early childhood is a preventive effort to foster children’s understanding of body protection and privacy awareness. This study aimed to develop and examine the feasibility and effectiveness of APLT (Aku Pintar Lindungi Tubuh) digital media as a supporting tool for early childhood sex education. The study employed a Research and Development (R&D) approach using the ADDIE model (analysis, design, development, implementation, and evaluation). The effectiveness of the developed...
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