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Menampilkan 141–150 dari 423 artikel
Development of Cashier Application on Mie Happy Restaurant Information System
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
In the current era of information technology, easy and efficient transaction management is an important requirement in the business world, both small and large scale. Rumah Makan Mie Happy is a medium-scale culinary business. Happy Noodle Restaurant provides noodle-based preparations. In its daily life, Happy Noodle Restaurant can serve around 100 consumers, so that the service process requires speed to serve consumers. But in fact, Mie Happy Restaurant still uses manual data processing and tran...
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Cashier System Design at CV. Athaya using Unified Modeling Language (UML)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
The utilization of information technology in the business process of a business field will be very helpful in terms of transaction processing, data processing, data analysis, and data storage. Business processes that still do not use computer technology allow many obstacles to occur, such as errors in the process of recording transactions, errors in the calculation process, difficulties in the process of storing and processing data, difficulties in making reports, and so on. CV. Athaya is a medi...
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ADVERSITY QUOTIENT SEBAGAI FONDASI KETANGGUHAN MAHASISWA: TINJAUAN LITERATUR DARI PERSPEKTIF PENDIDIKAN KEWARGANEGARAAN DAN PENDEKATAN MULTIDISIPLIN
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 13
, No 2
(2024)
Ketangguhan mahasiswa merupakan kemampuan penting untuk menghadapi tantangan akademik maupun sosial terutama di era globalisasi saat ini. Adversity Quotient (AQ) dapat berkontribusi sebagai kunci pada pengembangan daya juang dan resiliensi mahasiswa. Penelitian ini bertujuan untuk menganalisis peran AQ dalam membangun ketangguhan mahasiswa dalam kajian literatur multidisiplin yang mencakup PPKn, psikologi, manajemen dan bahasa. Kajian dilakukan dengan metode systematic literature review terhadap...
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Gestaltic Relationship between K-Pop Idol's Symbol and the Symbols of Their Fans
Adzhan, Zurly Linta
; Basharuddin, Zamura
; Fitriana, Alviatun Rizqi Eka
; Yodawati, Bintang Mahayu
; Ramadhani, Nofian Fajar
; Kharisma, Nita
; Kusuma, Tritan Anugrahayu Jering
; Sartika, Yustin
RADIANT: Journal of Applied, Social, and Education Studies
Vol 5
, No 2
(2024)
Studies on the meaning of the symbols in K-pop Idol’s Logo and the relation with their fandom symbol meaning. Correlation and relationship represented by the meaning of every symbol in a logo from K-Pop Idol and their fandom that bonds each other is beneath the surface. Through this descriptive qualitative study, The analysis aims to unravel the meaning relation based on the phenomenon and how this meaning is carried out. This study employs Reinhart’s Principle of Gestalt Perception to address t...
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PENGARUH PENERIMAAN PAJAK DAERAH DAN PENERIMAAN RETRIBUSI DAERAH TERHADAP BELANJA DAERAH
Sholeman, Muhammad
; Yanti, Rizky Febri
; Waruwu, Aurelia Siska Yanti
; Manalu, Simon Patar Rizki
; Pakpahan, Sevalina
Dinamika Akuntansi Keuangan dan Perbankan
Vol 13
, No 2
(2024)
The purpose of this study was to determine the effect of local tax revenue and local retribution on local expenditure. The correlational method was used in this study. Multiple linear regression analysis was used as a data analysis technique in this study. Conclusions that can be drawn from this study: 1) local tax separately affects local expenditure; 2) local retribution separately does not affect local expenditure; 3) local tax and local retribution simultaneously affect local expenditure. To...
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PELATIHAN PENGGUNAAN ARTIFICIAL INTELLIGENCE UNTUK PENELITIAN MAHASISWA
Abdi Masya
Vol 5
, No 2
(2024)
AI mengacu pada program komputer yang dirancang untuk meniru kecerdasan manusia, termasuk kemampuan pengambilan keputusan, logika, dan karakteristik kecerdasan lainnya. karakteristik. Saat ini, AI telah banyak digunakan dalam berbagai aplikasi seperti mesin pencari, asisten virtual seperti Siri, Google Assistant, dan Cortana. Dalam dunia pendidikan, penggunaan AI dapat membantu mahsiswa dalam mengontrol dan memonitor pembelajaran mereka sendiri, sehingga memungkinkan mereka untuk hidup dan beker...
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Peningkatan Hasil Belajar IPAS Melalui Website Google Sites pada Kelas IV Sekolah Dasar
Populer: Jurnal Penelitian Mahasiswa
Vol 3
, No 4
(2024)
This research aims to improve the learning outcomes of class IV students at SDN Munggut 01 in the science subject. This research is classroom action research. This research was carried out at SDN Munggut 01 with research subjects in class IV as many as 15 students. The data collection techniques used in this research are observation, tests and documentation. Based on classroom action research (PTK) using Google Sites learning media to improve student learning outcomes in science and science subj...
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Penggunaan Media Pembelajaran Microsoft Sway untuk Meningkatkan Proses dan Hasil Belajar IPAS Siswa Kelas IV SDN Munggut 01 Madiun
Populer: Jurnal Penelitian Mahasiswa
Vol 3
, No 4
(2024)
This study aims to determine the improvement of the quality of the process and results of learning the material me and my needs of class IV SDN Munggut 01 through the use of Microsoft Sway learning media. This study was conducted because of the low interest in learning and the learning outcomes of students who did not reach the maximum in the subject of science for class IV material me and my needs. The cause of the low interest in learning and learning outcomes is because the teacher does not u...
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Implementation of a STEM-Based Project-Based Learning Model to Improve Students' Science Process Skills on Alternative Energy Material
Jurnal Penelitian Pembelajaran Fisika
Vol 15
, No 4
(2024)
Science process skills are skills that students must have in learning Physics because students are required to be able to apply scientific methods and knowledge and develop the knowledge skills they already have, so that science process skills are needed by students to face the real world which is dominated by technology and science. The purpose of this study is to ascertain how students' science process abilities in studying physics are affected by a STEM (science, technology, engineering, and...
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Development of Android-Based Learning Media Using App Inventor to Improve Student’s Learning Outcomes for Dynamic Fluid Materials
Jurnal Penelitian Pembelajaran Fisika
Vol 15
, No 4
(2024)
Technology plays a great role in education, particularly in facilitating creative and innovative approaches to physics learning. This study focuses on developing Android-based learning media using App Inventor for dynamic fluid materials. This Research and Development (R&D) was based on the Jan Van Den Akker model. The development stages covered preliminary research, needs analysis, prototyping, summative evaluation, and reflection and documentation. Data on the effectiveness and practicalit...
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