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Menampilkan 21–30 dari 131 artikel
THE EFFECT OF THE INQUIRY LEARNING MODEL ON SOCIAL SCIENCE LEARNING OUTCOME AND SAINS LITERACY IN GRADE IV STUDENTS OF ELEMENTARY SCHOOL CLUSTER IV AT BEBANDEM DISTRICT
Dikdas Bantara
Vol 8
, No 2
(2025)
The focus of this study is to discover how the inquiry learning approach affects science literacy and learning outcomes. The sample consisted of 55 persons chosen by random sampling techniques, while the research population included of 246 people. This study uses a posttest control group design and is quasi-experimental. An essay-style questionnaire measuring learning, motivation, data, and scientific critical thinking abilities was used to gather the study's data. The MANOVA statistical test wa...
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Mengembangkan Kesadaran Digital Sehat Pada Siswa Sekolah Dasar Melalui Pemberdayaan Sosialisasi Etika Bermedia Sosial
Gunadharma, Aditya
; Anjelina, Anjelina
; Prasetyo, Dahlan
; Hapsari, Elok Fadinda
; Mukaromah, Eti Faidatul
; Amalina, Fafa Nurul
; Nisa, Ilma Nazihatun
; Setianingsih, Lilis
; Puspitasari, Melani Indah
; Jumani, Nurul Putri Azkiyyah
; Setyamien, Salsabila Khairunisa
; Subekti, Sigit Waris
; Al Islami, Teuku Mohammad Daffa
; Rizqy, Wafa Maulana
; Futri, Widya Aqilla
; Ma`summah, Siti
Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia
Vol 4
, No 2
(2025)
This community service activity aims to enhance elementary school students’ awareness of healthy digital behavior through the socialization of social media ethics and responsible internet use. The method applied was Participatory Action Research (PAR), involving students, teachers, and school stakeholders in an active, collaborative learning process. The program took place at MI Muhammadiyah, Pagentan District, on August 16, 2025, for three hours, including material presentation, case simulation...
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Comparative Analysis of Classification Models for Competencies Certification: A Data Mining Approach
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 7
, No 2
(2025)
This study elaborates the application of various machine learning (ML) algorithm models to identify the classification of employee competency to take the competency certification needed to support the work. The goal is to choose the best ML model to improve accuracy, scalability, and fairness. The algorithms to be tested in this study are Logistic Regression, SVM, KNN, and Naive Bayes as traditional algorithms with Random Forest as an ensemble algorithm. This study took data from 13,830 employee...
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Pengembangan Website Sebagai Sarana Edukasi dan Promosi Tari Topeng Ireng di Desa Ngaru-Aru, Kecamatan Banyudoono, Kabupaten Boyolali: Digitalisasi Kebudayaan
Candrakristawan, Wisnu Aditya
; Noventari, Widya
; Setyaningsih, Nunung
; Utama, Annisa Eka
; Famelia, Alina Azka
; Prayoga, Silas Akwila
; Fiorenza, Danella
; Novitasari, Emilia
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 9
, No 2
(2025)
Era digital membawa tantangan sekaligus peluang dalam pelestarian budaya lokal. Desa Ngaru-Aru, yang kaya akan warisan budaya seperti Tari Topeng Ireng, menghadapi kendala dalam promosi budaya akibat kurangnya dokumentasi dan media digital yang representatif. Program pengabdian masyarakat ini bertujuan mengembangkan website bundaru.com sebagai media edukasi dan promosi seni budaya lokal. Metode yang digunakan meliputi observasi partisipatif, wawancara, dokumentasi, dan FGD dengan pihak-pihak yan...
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Pelatihan dan Praktik Daur Ulang Sampah Menjadi Benda Layak Jual Di Desa Troso
Rohman, Mardihono Nur
; Praditya, Muhammad Bintang
; Muttaqien, Habib Nafis
; Riyanto, Arla Aulia Salsabilla
; Putri, Yayang Mayla Murtopo
; Khanza, Frilly Diaz Mahira
; Graciana, Nadia
; ayu intan
; Wati, Diah Retno
; Putri, Facicha Priyono
; Maharani, Danica Vasthi
; Setiyani, Hirma Nova
; Seran, Oktavianggi Abuk
; Dewi, Untari Narulita Madyar
The Community
Vol 3
, No 1
(2025)
ABSTRACT
Plastic waste is one of the largest contributors to waste generation in Indonesia and is difficult to decompose, causing severe environmental pollution. Through a community service program, KKN students conducted training and practical recycling activities by involving PKK women cadres, village administrators, and local residents to transform plastic waste into creative and marketable products. The methods included awareness sessions on the dangers of plastic waste, hands-on training in...
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Pemeliharaan Preventif Ball Valve Pada Pipa Gas Menggunakan Metode Greasing
Sitepu, Alwi Kenedi
; Situmorang, Andreas Yakobus
; Pratama, Arnold Aditya
; Butar-Butar, Daniel
; Athallah, Muhammad Ilham Fakhri
; Paundra, Fajar
; Athallah, Muhammad Ilham Fakhri
Perwira Journal of Science & Engineering (PJSE)
Vol 5
, No 2
(2025)
Ball valve merupakan salah satu jenis katup yang banyak digunakan dalam sistem perpipaan gas untuk Ball valve merupakan salah satu jenis katup yang banyak digunakan dalam sistem perpipaan gas karena kemampuannya dalam mengontrol aliran fluida dengan cepat dan efisien. Namun, seiring waktu, ball valve dapat mengalami penurunan performa akibat gesekan, kontaminasi, serta paparan lingkungan yang dapat menyebabkan korosi dan kebocoran. Oleh karena itu, pemeliharaan preventif diperlukan untuk memasti...
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2 Sitasi
Evaluating the Implementation of the Pancasila Student Profile Strengthening Program in an Indonesian Junior High School Using the CIPP Model
Jurnal Komunikasi Pendidikan
Vol 9
, No 2
(2025)
The Strengthening the Pancasila Learner Profile (P5) project is one of the government decisions No. 56/M/2022 related to implementing the Merdeka Curriculum. The P5 programme is structured with a project-based learning approach. SMP Negeri 10 Banjarbaru is one of the schools that actively supports implementing the P5 Programme. This research covers the evaluation of the P5 programme at SMP Negeri 10 Banjarbaru which takes the theme "Entrepreneurship" with the name "Market Day" and the creative d...
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Perancangan Card Game Kue Tradisional Indonesia Untuk Usia 18 – 21 Tahun
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This research presents the design of a card game titled "Kejutan Manis Nusantara", aimed at introducing traditional Indonesian cakes to Generation Z, particularly those aged 18 to 21, in a fun and interactive way. This game combines education about the richness of Indonesian cuisine with a social experience that strengthens relationships among players. The card game design implements semi-realistic illustrations that clearly depict the cakes, making it easy for players to recognize traditional I...
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Analisis Laboratory Safety dan Simptom Klinis Penyakit Akibat Kerja di Laboratorium Fakultas Ilmu Kesehatan Universitas Bhamada Slawi Kabupaten Tegal
Bhamada Occupational Health and Safety Environment Journal (BOHSEJ)
Vol 3
, No 1
(2025)
Peralatan dan fasilitas yang ada di laboratorium yang kurang memadai sangat memungkinkan potensi bahaya dan pelanggaran terhadap prosedur Keselamatan dan Kesehatan Kerja (K3) di laboratorium. Selain itu dampak lain yang terjadi adalah munculnya Penyakit Akibat Kerja (PAK). Untuk menghindari atau meminimalisir terjadinya kecelakaan kerja perlu dilakukan tindakan pencegahan yaitu melalui identifikasi potensi bahaya yang dapat timbul dari suatu aktivitas. Penelitian ini bertujuan untuk menganalisis...
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The Rise of Web-Based AR in Interactive Design: A Multi-Year Trend and User Experience Analysis
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2025)
Web-Based Augmented Reality (AR) is an emerging interactive technology that is increasingly adopted in the fields of visual communication design and digital education. This study aims to analyze trends in the use of Web-Based AR within interactive design contexts and to identify user preferences regarding its features. The research employs a literature review and secondary data analysis, drawing from academic publications, industry reports, and online surveys conducted between 2019 and 2024. The...
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