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The Use of Solite Kids Interactive Learning Media to Improve Fiqh Learning Outcomes in Madrasah
Jurnal Progress: Wahana kreativitas dan Intelektualitas
Vol 13
, No 1
(2025)
Technological advancements in education require teachers to present engaging and enjoyable learning experiences that align with the characteristics of today’s digital generation. The use of technology-based learning media, such as Android applications, offers a solution for creating a more interactive and effective learning environment. This study aims to examine the effectiveness of the Android-based interactive learning media Solite Kids in improving student learning outcomes in the Fiqh subje...
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Pengaruh Kepemimpinan Dan Manajemen Konflik Kepala Sekoah Terhadap Motivasi Kerja Guru
Manajemen Pendidikan
Vol 20
, No 1
(2025)
This study aims to analyse the influence of principal leadership and conflict management on teachers’work motivation. A quantitative approach is used with a type of correlational research. Data wascollected through a questionnaire with the Likert scale, followed by tests of validity, reliability,normality, and linearity. The study was conducted on 141 high school teachers in Kotaagung Districtwith a sample taken proportionally using the Slovin formula. The results of the study show that theleade...
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Strengthening 21st Century Teacher Competence: Mentoring the Implementation of the TPACK Model in Elementary Schools
Educate: Journal of Community Service in Education
Vol 5
, No 1
(2025)
The transformation of education in the digital era requires teachers to integrate technology effectively in the learning process. The TPACK (Technological Pedagogical and Content Knowledge) model is an important framework to equip teachers to combine mastery of technology, pedagogy, and learning content. This community service activity aims to provide intensive assistance to elementary school teachers in understanding and applying the TPACK model in learning planning and implementation. The impl...
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Struktur dan Karakteristik Filler Togog Mbilung Programa 4 RRI Semarang: Kajian Sosiolinguistik
Klitika: Jurnal Ilmiah Pendidikan Bahasa dan Sastra Indonesia
Vol 7
, No 1
(2025)
Filler Togog Mbilung adalah pengisi acara berbentuk dialog antara tokoh wayang Jawa, Togog dan Mbilung, yang disiarkan dalam bahasa Jawa di Programa 4 RRI Semarang setiap hari pada siaran berbahasa Jawa. Filler ini bertujuan menyampaikan pesan moral secara persuasif kepada pendengar dan masyarakat melalui komunikasi antar tokohnya. Penelitian ini bertujuan untuk (1) mengidentifikasi dan menganalisis struktur filler Togog Mbilung, serta (2) menganalisis karakteristiknya. Pendekatan yang digunakan...
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EVALUASI KUALITAS WEBSITE PEMESANAN RAMEN 1 TRANSMART PEKALONGAN MENGGUNAKAN METODE MCCALL
Khofifah, Nurul
; Fiyyah, Luth
; Afiani, Marshela
; Janah, Fitrotul
; Miranti, Putri
; INSTITUT TEKNOLOGI DAN SAINS NAHDATUL ULAMA PEKALONGAN
Jurnal Teknologi Informasi dan Komunikasi (TIKomSiN)
Vol 13
, No 1
(2025)
The rapid advancement of Industry 4.0 underscores the need to integrate internet technology into everyday societal functions, including the food service industry. This research evaluates the quality of a web-based ordering system for Ramen 1 restaurant at Transmart Pekalongan using the McCall software quality model to assess the alignment between system capabilities and user expectations. Data were collected from 30 respondents, including both users and staff, selected based on their direct expe...
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Mentoring Program on Traditional Culinary Menu for Gastrodiplomacy in Bilebante Green Tourism Village: Pendampingan Pengembangan Menu Kuliner Tradisional untuk Gastrodiplomasi di Desa Wisata Hijau Bilebante
RADIANT: Journal of Applied, Social, and Education Studies
Vol 6
, No 2
(2025)
This independent community service program aims to help address the challenges faced by the partner, particularly their limited knowledge and skills in preparing international-standard menus for the Gastrodiplomacy Local Experience event, which was attended by 38 countries and held in the Green Tourism Village of Bilebante. The program began with a pre-field stage involving observation, semi-structured interviews, participatory observation, and focus group discussions over three days to identify...
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Analisis Kesulitan Belajar IPA Siswa Kelas 6 di SDN 170 Pekanbaru
Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik)
Vol 4
, No 2
(2025)
This research was motivated by the importance of understanding Natural Science (IPA) at the elementary school level and the indication of learning difficulties in grade 6 students of SDN 170 Pekanbaru. The purpose of this research is to analyze the factors that cause science learning difficulties in grade 6 students at the school. The research method used was descriptive qualitative with data collection through observation, interviews with students and teachers, and documentation. The results of...
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Pengaruh Metode Proyek dan Metode Bercerita Terhadap Karakter Peduli Lingkungan Anak Usia Dini
Early Childhood Research Journal
Vol 8
, No 1
(2025)
This research is motivated by the low character of children's environmental care. This can be seen from many children who throw garbage out of place, have not been able to sort garbage according to its type, and there are still children who like to pull flowers and leaves on plants in the school environment, there are still many children who do not keep their class clean. This study aims to determine the difference in the development of children's environmental care character between those treat...
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Pengaruh Permainan Media Scrable Terhadap Pengetahuaan Keaksaraan Anak Usia 5-6 Tahun
Mardiyah, Taufiqah Ridha
; Ira Reski Awalia
; Reski Riswana Putri Ardi
; Sitti Nurhidayah Ilyas
; Herlina
Early Childhood Research Journal
Vol 8
, No 1
(2025)
The introduction of letters to young children is often hindered by learning approaches that lack variety and engaging stimulation. This study aims to examine the effect of using Scrabble as a media game on improving letter recognition skills in children aged 5–6 years at TK Tunas Sejahtera. The research employed a quantitative approach with a quasi-experimental design. The sample consisted of 22 children divided into an experimental group and a control group. Data collection techniques included...
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Strategi Guru Dalam Mengembangkan Kreativitas Anak Melalui Permainan Lego Pada Usia 5-6 Tahun
Early Childhood Research Journal
Vol 8
, No 1
(2025)
Penelitian ini bertujuan untuk mengetahui strategi dalam meningkatkan kemampuan produktivitas anak dengan permainan lego pada anak usia 5–6 tahun di PAUD Ceria Adhyaksa Kota Makassar. Metode penelitian yang digunakan merupakan pendekatan kualitatif melalui teknik pengumpulan data seperti observasi, wawancara, dan dokumentasi. Subjek dalam penelitian ini adalah guru kelas B2 di PAUD Ceria Adhyaksa. Hasil penelitian menunjukkan bahwa strategi yang digunakan guru dalam mengembangkan kreativitas ana...
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