Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 1–10 dari 10 artikel
Perancangan Game Edukasi Aksara Jawa Untuk Siswa Kelas V SDIP Haji Muhammad Subandi Kecamatan Bawen
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
The rapid advancement of digital technology has significantly influenced students’ learning behavior while gradually reducing their interest in local cultural education, including the study of the Javanese script. This phenomenon is evident at SDIP Haji Muhammad Subandi, where most students still struggle to recognize, read, and understand Javanese characters due to the limited use of engaging and interactive learning media. To address this issue, a 2D educational game was developed as an innova...
Sumber Asli
Google Scholar
DOI
Pengembangan Label Desain Kemasan Susu Kefir Guna Peningkatan Brand Awareness Wow Suke
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This study aims to measure the effectiveness of packaging label design and promotional media (brochures) in increasing brand awareness of the WOW SUKE kefir milk and ice cream products. The method used is a Brand Lift Study, conducted through surveys with 53 respondents before and after exposure to the promotional materials. The results show a significant increase in brand awareness, from 21.1% before exposure to 49.1% after, indicating a growth of 132.7%. The brand recall rate reached 98.1%, me...
Sumber Asli
Google Scholar
DOI
Strategi Branding Smk Melalui Kemitraan Dengan Dunia Usaha Dan Industri (DUDI)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
Branding strategies for Vocational High Schools (SMK) are a crucial aspect in improving their image, competitiveness and attractiveness for prospective students and the industrial world. One effective approach is through partnerships with the World of Business and Industry (DUDI). This research aims to analyze the branding strategy implemented by SMK in building a positive image through collaboration with DUDI. The method used in this research is descriptive qualitative, literature study and cas...
Sumber Asli
Google Scholar
DOI
ANALISIS PENGELOLAAN DANA KAS BERBASIS VB.NET DENGAN PENDEKATAN CASH BASIS
Jurnal Manajemen Sosial Ekonomi
Vol 4
, No 1
(2025)
Penelitian ini dilaksanakan di Zao Martial Art yang merupakan salah satu usaha industri konveksi yang bergerak dalam memproduksi seragam dan perlengkapan alat-alat taekwondo yang terletak di Jl. Raya Manyaran-Gunungpati, Cepoko, Kec.Gunung Pati, Kota Semarang. Perhitungan penerimaan dan pengeluaran kas setiap bulannya menggunakan Microsoft Excel dan untuk pencatatannya masih menggunakan tulis tangan pada selembar kertas. Belum adanya sistem informasi berbasis dekstop yang dapat memudahkan bagian...
Sumber Asli
Google Scholar
DOI
PENGEMBANGAN GAME PEMBELAJARAN INTERAKTIF MATEMATIKA BANGUN RUANG SISWA KELAS 6 SD
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world.
Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of le...
Sumber Asli
Google Scholar
DOI
Analisis Perkara Tindak Pidana Penganiayaan yang Dilakukan oleh Mario Dandy
Jurnal Penelitian Serambi Hukum
Vol 16
, No 02
(2023)
Kitab Undang-Undang Hukum Pidana Indonesia (KUHP) diciptakan di Indonesia adalah untuk melindungi masyarakat dari berbagai aksi kejahatan serta menjadi alat untuk menjaga keseimbangan dan keselarasan hidup di masyarakat. Salah satu contoh kasus dalam penulisan jurnal ini yang memanfaatkan fungsi KUHP ialah kronologi Mario Dandy. Nama Mario Dandy menjadi perbincangan hangat semenjak ia melalukan kasus penganiayaan yang memakan korban demi membela sang kekasihnya yang belum tentu benar. Alasan Mar...
Sumber Asli
Google Scholar
DOI
Pengembangan Game Edukasi Pengenalan Rambu-Rambu Lalu Lintas TK Kemala Bhayangkari 31 Salatiga
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 2
(2022)
Educational game is a game which is specifically designed as a tool to accomplish educational needs. Therefore, it has to be projected in an exact precision to achieve its goal: educating, and increasing the user knowledge and skills.
There are some problems which frequently happened at TK Kemala Bhayangkari 31 Salatiga, firstly, the number of props of traffic signs is limited so it is not proportional to the number of meetings in the existing curriculum and students must repeat the same materi...
Sumber Asli
Google Scholar
DOI
PENGARUH ILUSTRASI DESAIN KEMASAN PADA PRODUK SINGKONG KEJU D-9 OLEH-OLEH KHAS KOTA SALATIGA
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 1
(2021)
After doing research on Singkong Keju D-9 Salatiga, it can be seen that Singkong Keju D-9 Ready to Fried has limitations in its packaging, which is not yet in accordance with the regulatory standards of the State Ministry of Cooperatives and SMEs RI. In addition, it also has a packaging design that is not much different from competing products. Therefore, it is necessary to design a packaging design that is in accordance with the regulatory standards of the Ministry of Cooperatives and SMEs of t...
Sumber Asli
Google Scholar
DOI
1 Sitasi
DESAIN SISTEM PENDATAAN KEHADIRAN KARYAWAN TERINTEGRASI FINGERPRINT DENGAN FUNGSI PENGATURAN SHIFT KERJA BERBASIS VISUAL
Jurnal Elektronika dan Komputer
Vol 12
, No 2
(2019)
Data collection on employee attendance at a company is a must, with the aim of monitoring discipline, calculating employee salaries, and other needs. Data collection on employee attendance at companies that are used today is very diverse, following the development of technology. The United Tronik Semarang office, which employs relatively many employees, currently uses a manual card attendance data collection system that attracts researchers to make the United Tronik Office the object of research...
Sumber Asli
Google Scholar
DOI
AKSESBILITAS PENYANDANG DISABILITAS DALAM PELAYANAN PUBLIK DI KABUPATEN TEGAL
Jurnal Komunikasi Pendidikan
Vol 1
, No 2
(2018)
Sebagian besar penyandang disabilitas mampu untuk mengelola diri dalam hidupnya. Kemampuan yang dimiliki oleh kaum disabilitas ini sangat bertolak belakang dengan penyediaan fasilitas atau kebijakan yang diberikan untuk pelayanan kaum disabilitas. Banyak ditemui bahwa unit pelayanan yang diberikan oleh pemerintah tidak mendukung akses pelayanana kamu disabilitas. Oleh karena itu penting dilakukan kajian tentang aksesbilitas pelayanan publik yang dikhususkan untuk difabel. Maka dibutuhkan pemaham...
Sumber Asli
Google Scholar
DOI