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Menampilkan 1–10 dari 146 artikel
Designing hypothetical learning trajectory of geometry transformation using realistic mathematics education
KOMAEDI, ZAHRA
; Putri Ayunia Rahmawati
; Saskia Eva Aprilia
; Gladis Audia Meyfika
; Putri Claudia Maharani Saputro
; Farida Nursyahidah
Geometric transformation is an important topic in mathematics that students must master. However, many students find it difficult to understand geometric transformations abstractly. Thus, the purpose of this research is to develop a learning trajectory that facilitates students' understanding of geometric transformations by using the context of Tayub Dance and GeoGebra media for ninth-grade students at junior high schools in Semarang. The approach applied is Realistic Mathematics Education (RME)...
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Pemberdayaan Masyarakat Berbasis Ekonomi Kreatif melalui Workshop Pengolahan Minyak Jelantah di Kelurahan Pesantren Kota Semarang
Yuniarti, Nur Atika
; Atika Mutiarachim
; Ryan Arya Pramudya
; Ery Fatarina Purwaningtyas
; Eleny Sania Putri
Jurnal Suara Pengabdian 45
Vol 5
, No 1
(2026)
Tantangan utama yang dihadapi warga Kelurahan Pesantren, Kota Semarang adalah belum optimalnya pengelolaan limbah lingkungan rumah tangga, khususnya minyak jelantah, yang berpotensi menimbulkan pencemaran dan masih kurang dimanfaatkan secara ekonomi. Program ini bertujuan untuk meningkatkan kesadaran lingkungan, keterampilan kewirausahaan, dan kemandirian ekonomi masyarakat dengan inovasi ekonomi kreatif. Tahapan pelaksanaannya meliputi observasi dan identifikasi masalah, perencanaan program par...
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Sistem Pendukung Keputusan Penentuan Prestasi Belajar Siswa SMP Menggunakan Metode SAW di Kabupaten Serang
Jahiri, Muhamad
; Julyardi, Ferdian Dwiki
; Khaerunnisa, Tiara Fadhilah
; Olivia, Dina
; Andy, Louis Calfredy Lie
; Maulana, Intan Yunia Maulana
; Mutiarani, Khaishya Davina
; Huda, Miftahul
; Majid, M Deny Aditya
; Al Araf, Restu Azwar
; Jahiri, Muhamad
; Julyardi, Ferdian Dwiki
; Khaerunnisa, Tiara Fadhilah
; Olivia, Dina
; Andy, Louis Calfredy Lie
; Maulana, Intan Yunia
; Mutiarani, Khaishya Davina
; Huda, Miftahul
; Majid, M Deny Aditya
; Al Araf, Restu Azwar
JUISI : Jurnal Ilmiah Sistem Informasi
Vol 3
, No 1
(2026)
Penelitian ini bertujuan untuk mengembangkan sebuah Sistem Pendukung Keputusan (SPK) yang digunakan dalam menentukan Sekolah Menengah Pertama berprestasi di wilayah Kabupaten Serang, Provinsi Banten. Pengembangan SPK ini diharapkan mampu membantu pihak terkait, seperti dinas pendidikan atau pengawas sekolah, dalam melakukan proses penilaian sekolah secara lebih sistematis, objektif, dan terstruktur. Dengan adanya sistem ini, proses evaluasi sekolah dapat dilakukan dengan lebih mudah dan cepat ta...
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Analisis Performansi Pendekatan Machine Learning Pada Deteksi Penyakit Daun Tanaman Kopi
Purnomo, Rosyana Fitria
; Purnomo, Rosyana Fitria
; Yodhi Yuniarthe
; Hilda Dwi Yunita
; Fatimah Fahurian
; Ahmad Ikhwan
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2026)
Detection and identification of plant diseases is critical to the success and efficiency of agricultural production. Plant disease outbreaks are becoming more frequent throughout the world, and the presence of these diseases in cultivated plants has a significant impact on productivity. Therefore, researchers are focusing on developing effective and reliable plant disease detection methods. Thus, farmers can take advantage of early detection of this disease to minimize future losses. This articl...
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Benchmarking Graphics Rendering Capabilities: Java Processing vs. P5.js
Firdaus, Muhammad Bambang
; Darma, Adi Surya
; Arifin, Zainal
; Anam, M. Khairul
; Halim, Muhammad Yusuf
; Yunianta, Arda
Advance Sustainable Science, Engineering and Technology (ASSET)
Vol 8
, No 1
(2025)
Rendering efficiency is a critical factor in cross-platform animation development. This study benchmarks the performance of Java Processing and P5.js by measuring frame rates and frame counts across six heterogeneous computing devices for 2D and 3D animation tasks. Each benchmark was executed under standardized conditions for 60 seconds, and performance data were collected at fixed intervals. Results indicate that Java Processing consistently achieves higher rendering efficiency, with up to 313%...
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PERANCANGAN VISUAL BRANDING KLINIK KECANTIKAN MELALUI KONTEN KOLABORASI INFLUENCER (STUDI KASUS: EDERMA CLINIC SEMARANG)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
This study discusses the design of visual branding for Ederma Clinic Semarang through influencer collaboration content. The researcher acts as the influencer to produce creative visual content that represents Ederma Clinic’s identity, increases engagement, and strengthens brand awareness among young women audiences. The research method used is qualitative descriptive with data collection through observation, interviews, documentation, and content analysis. The results show that influencer collab...
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DEVELOPMENT OF THE SMAILE GAME-BASED MEDIA TO ENHANCE SELF-LOVE AMONG SENIOR HIGH SCHOOL STUDENTS
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 2
(2025)
Self-love is a positive attitude toward oneself that can be learned and sustained throughout life. Observations at State Senior High School 3 Kediri revealed low levels of self-love among students, as indicated by behaviors such as self-harm, insecurity, and difficulty taking pride in themselves. These symptoms correspond to key indicators of self-love: self-awareness, self-worth, self-esteem, and self-care. To address this issue, this study aimed to develop a game-based counseling medium called...
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CONGDARDIR: AN INNOVATIVE TRADITIONAL GAME-BASED MEDIUM TO ENHANCE HIGH SCHOOL STUDENTS SELF-AWARENESS
COUNSENESIA Indonesian Journal of Guidance and Counseling
Vol 6
, No 2
(2025)
This study aims to develop and examine the feasibility of a traditional game-based medium, derived from the game "congklak," named CONGDARDIR (Congklak Kesadaran Diri Congklak), as a tool in group counseling services to enhance high school students’ self-awareness. The research employed a R&D method using the ADDIE model, consisting of five stages: analyze, design, develop, implement, evaluate. The medium was validated by subject matter experts, media experts, and users (school counselors)...
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Rancang Bangun Sistem Monitoring Level Air dan Deteksi Overflow pada Water Heater Tank Berbasis Arduino Uno di Anjungan Lepas Pantai
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
The main problem with the water heating system on offshore platforms is the absence of water level monitoring and automatic overflow detection. This has the potential to cause hot water spills that endanger workplace safety and operational efficiency. This research designs and implements a water level monitoring system based on the Arduino Uno microcontroller with HC-SR04 ultrasonic sensors. The system is equipped with LED indicators, a buzzer alarm, and a 16x2 LCD to display water level status...
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Peningkatan Pengetahuan Masyarakat Tentang Pemanfaatan Spray Anti Nyamuk Berbahan Alami Untuk Menghindari Gigitan Nyamuk dan Penyakit DBD
Roni, Yunisman
; Ari Rahmat Aziz
; Masrina Munawarah Tampubolon
; Nurhanifa Rizky Tampubolon
; Niken Yuniar Sari
; Nia Khusniyati
Jurnal Pengabdian Kepada Masyarakat Sisthana
Vol 7
, No 2
(2025)
Latar Belakang: Lahan basah merupakan ekosistem yang kaya akan keanekaragaman hayati, namun juga menjadi habitat yang ideal bagi berbagai vektor penyakit, terutama nyamuk. Penyakit Demam Berdarah Dengue (DBD) adalah salah satu penyakit yang ditularkan oleh nyamuk Aedes aegypti. Masyarakat Kelurahan Pebatuan sepakat bahwa jumlah nyamuk di daerah kelolaan sangat mengganggu dan kondisi got yang sangat kotor perlu ditangani.
Tujuan: Untuk meningkatkan pengetahuan masyarakat tentang pentingnya menghi...
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