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Analisis Tingkat Motivasi Belajar Siswa Dalam Pembelajaran Daring Pada Mata Pelajaran Matematika
Absis: Mathematics Education Journal
Vol 3
, No 2
(2021)
The purpose of this study was to find out how the level of sudent motivation in online learning in mathematics in class XI MIPA SMA Negeri 1 Weru in the academic year 2019/2020 and to find out how students’ motivation to learn in each indicator. This research uses descriptive method with a qualitative approach. Data collection techniques used in this study in the form of a questionnaire. The result showed that the level of student motivation in online learning in mathematics in the class XI MIPA...
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PENINGKATAN PRESTASI BELAJAR PESERTA DIDIK MELALUI PROGESI (PROGRAM SISWA BERPRESTASI) DI SEKOLAH DASAR
MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman
Vol 12
, No 2
(2021)
Keberhasilan peserta didik dalam pembelajaran salah satunya ditunjukkan dengan prestasi akademik maupun non akademiknya. Guna menunjang peningkatan prestasi belajar peserta didik, pemerintah telah mengeluarkan sebuah program Kampus Mengajar sebagai upaya untuk meningkatan Literasi dan Numerasi peserta didik. Kampus Mengajar merupakan salah satu bagian dari program Kampus Merdeka yang bertujuan menghadirkan mahasiswa sebagai agent of change sekaligus asistensi mengajar di Satuan Pendidikan yang b...
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KEPEMIMPINAN KEPALA SEKOLAH DALAM PENCEGAHAN COVID 19 DI SD/MI KOTA MEDAN
MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman
Vol 12
, No 2
(2021)
Merebaknya virus Corona atau Covid-19 di China telah menyebar ke lebih dari 121 negara. Hal ini menyebabkan segala aspek dalam kehidupan terganggu, termasuk sektor pendidikan.Indonesia sendiri mengumumkan terkonfirmasi Virus Corona pada 2 Maret 2020. Sehingga pemerintah mengeluarkan fatwa melalui Kementrian Pendidikan dan Kebudayaan untuk melaksanakan pendidikan secara daring. Hasil penelitian ini bertujuan untuk mengetahui bagaimana kepemimpinan kepala sekolah menjalankan tugasnya dalam penanga...
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PHYSICAL AND MECHANICAL CHARACTERISTICS OF EDIBLE FILM BASED ON CASSAVA PEEL STARCH
Wasistha, Ahmad Wira
; Dika, Muhammad Reza Sukma
; Aulia, Annisa’ Sakina
; Samudra, Norazkya Mutiara
; Putri, Desiana Nuriza
Agrisaintifika : Jurnal Ilmu - Ilmu Pertanian
Vol 5
, No 2
(2021)
Cassava peel is an agro-industrial waste that is not used or not recycled. Based on the carbohydrate content of cassava peel, which is 50% of the weight of the peel, so that the cassava peel can be used as an ingredient for making edible films. Edible film is a thin layer made of natural ingredients that are safe for consumption. The biodegradable nature and can be used in this edible makes edibles used because they can be an alternative to synthetic plastics and are environmentally friendly. Th...
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EXPLORING VARIOUS STORYTELLING METHODS IN JAPANESE-STYLE ROLE-PLAYING GAMES (JRPG)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Main Objective: This study reports an experiment to explore differences in player feedback caused by different storytelling methods of Japanese-style Role-playing Games (JRPG). Background problem: Narration is considered the soul of JRPG, and is a vital and irreplaceable role. Different ways of telling stories can bring different experience effects even though the essence of the story is the same. Stories are presented directly to players in dialogue form, much like a visual interactive novel. N...
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IDENTIFICATION OF NEW MEDIA AESTHETIC ARTIFICIAL INTELLIGENCE FILM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Main Objective: This study checks the different intersections of film and Artificial Intelligence (AI), and trial and error is needed to re-check the state of “new media” (NM). This study’s purpose is to identify of subversion of the creator duty, the media and instrument of creative activities, and the aesthetics subsequent from the identity of the developing Artificial Intelligence film. Background problem: AI is composed to take the film industry by the cyclone, its application helps streamli...
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Visual Semiotics Analysis on Webtoon Sweet Home
RADIANT: Journal of Applied, Social, and Education Studies
Vol 2
, No 3
(2021)
Webtoon is one of the mediums in delivering thoughts, point of view and life values with others; one of them is sweet home webtoon. By using visual Semiotic analysis, this study aimed to identify signs used in the Webtoon Sweet Home and to interpret the meanings of the Semiotic signs used in the Webtoon. The data source of this study is the serial comic entitled Sweet Home in the Webtoon which were technically collected using the qualitative method and visual materials in addition to applying th...
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The Use of Google Classroom in Facial Skin Care Courses with Technology: Penggunaan Google Classroom pada Mata Kuliah Perawatan Kulit Wajah dengan Teknologi
RADIANT: Journal of Applied, Social, and Education Studies
Vol 2
, No 3
(2021)
Learning outcomes are a learning carried out by someone after  going through the process of learning activities, which uses an assessment tool prepared by the teacher, such as an evaluation test that includes cognitive, affective and psychomotor aspects. This study aims to determine the relationship between student interest in the use of Google Classroom with learning outcomes of facial skin care with technology. This research is a quantitative research with a survey method with a sample of 65...
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Pengaruh Free Cash Flow, Return On Asset, Debt To Equity Ratio, Dan Economic Value Added Terhadap Return Saham : (Studi Pada Saham Perusahaan LQ45 di BEI Periode 2015-2019)
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 5
, No 2
(2021)
The research aims to examine and empirically analyze the presence of information content of Free Cash Flow, Return On Assets, Debt to Equity Ratio and economic value added on stock returns in the study of LQ45 companies on the Indonesia Stock Exchange from 2015 to 2019. This study uses a quantitative approach with a population the research is the companies that are included in the LQ45 Index on the Indonesia Stock Exchange in 2015, 2016, 2017 2018, and 2019. Financial report data is obtained thr...
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1 Sitasi
Pengembangan Sistem Klasifikasi Kepustakaan dengan Dewey Decimal Classification (DDC)
Buletin KKN Pendidikan
Vol 3
, No 2
(2021)
Perpustakaan suatu sekolah menjadi salah satu tolak ukur suatu sekolah dikatakan maju atau tidak. Perpustakaan yang ideal ialah yang memiliki ruang perpustakaan nyaman, bahan pustaka yang lengkap, serta pustakawan yang melakukan pelayanan secara COMFORT. SD Negeri 1 Gemawang berada di Kecamatan Girimarto Kabupaten Wonogiri mempunyai koleksi pustaka yang memadai, akan tetapi sistem administratif perpustakaan serta belum adanya sumber manusianya sebagai pustakawan. Perpustakaan di SD Negeri 1 Gema...
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