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PERSEPSI SISWA TERHADAP GAME EDUKASI “KARISMA” DALAM MEMBANGUN PENDIDIKAN KARAKTER MERDEKA BELAJAR PADA KELAS VIII SMP NEGERI 18 SURAKARTA TAHUN AJARAN 2024 / 2025
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 14
, No 1
(2025)
Tujuan penelitian ini: 1) Untuk menganalisis game edukasi "KARISMA" dalam pembentukan karakter Merdeka Belajar pada siswa kelas VIII SMP Negeri 18 Surakarta tahun ajaran 2024 / 2025. 2) Untuk mendeskripsikan persepsi siswa kelas VIII SMP Negeri 18 Surakarta dalam penggunaan game edukasi "KARISMA" dalam pembelajaran pada tahun ajaran tahun ajaran 2024 / 2025.
Bentuk penelitian ini menggunakan metode penelitian deskripsi kualitatif. Subjek penelitian ini melibatkan guru PPKn kelas VIII dan sisw...
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PERAN MEDIA SOSIAL INSTAGRAM DALAM MENINGKATKAN PARTISIPASI REMAJA PADA PEMILIHAN UMUM KEPAL DAERAH DI KELURAHAN JOYOSURAN KECAMATAN PASAR KLIWON KOTA SURAKARTA TAHUN 2024
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 14
, No 1
(2025)
ABSTRAK
Penelitian ini bertujuan untuk mengetahui peran media sosial instagram dalam meningkatkan partisipasi remaja pada pilkada serta untuk mengetahui kendala, faktor pendukung, dan langkah-langkah dalam partisipasi politik generasi muda. Menggunakan metode deskriptif kualitatif, penelitian ini melibatkan wawancara, observasi, dan dokumentasi sebagai teknik pengumpulan data. Hasil penelitian menunjukkan bahwa peran media sosial Instagram sangat penting dalam penyebaran informasi terkait pilkad...
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PERSEPSI LEMBAGA KESEJAHTERAAN SOSIAL ANAK TERHADAP PROGRAM BANTUAN YAPI MELALUI APLIKASI SIKS-GIS PADA DINAS SOSIAL KABUPATEN KARANANYAR
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 14
, No 1
(2025)
This study aims to explore the perceptions of Child Welfare Institutions (LKSA) regarding the Orphan Assistance Program (YAPI), implemented through the SIKS-GIS application. A qualitative approach was employed, involving subjects such as Social Service officials, LKSA administrators, and children who benefit from the program. The focus of the research is on LKSA's perceptions of the SIKS-GIS application, with data collected through interviews and observations, and validated using source and meth...
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IMPLEMENTASI PENDIDIKAN POLITIK DALAM MEMBANGUN KESADARAN POLITIK GENERASI MUDA PADA KARANG TARUNA NYAWIJI DI KELURAHAN KETELAN TAHUN 2025
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 14
, No 1
(2025)
This study aims to find out the implementation of political education in Karang Taruna Nyawiji Ketelan Village as well as to find out the obstacles, supporting factors, and challenges faced in building political awareness of the younger generation. Using qualitative descriptive methods, this study involves interviews, observations, and documentation as data collection techniques. The results of the study show that political education is implemented through various activities, but there are still...
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Perancangan Card Game Kue Tradisional Indonesia Untuk Usia 18 – 21 Tahun
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This research presents the design of a card game titled "Kejutan Manis Nusantara", aimed at introducing traditional Indonesian cakes to Generation Z, particularly those aged 18 to 21, in a fun and interactive way. This game combines education about the richness of Indonesian cuisine with a social experience that strengthens relationships among players. The card game design implements semi-realistic illustrations that clearly depict the cakes, making it easy for players to recognize traditional I...
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Optimization Of The Siman Application System As A Tool For State-Owned Asset Management At The Kantor Pelayanan Kekayaan Negara Dan Lelang Semarang
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 4
, No 1
(2025)
The management of State-Owned Goods (SOG) is a crucial aspect of asset management that requires an effective and efficient system. This study aims to analyze the optimization of the State Asset Management Information System (SIMAN) as a tool for managing SOG at the Office of State Treasury and Auction Service (KPKNL) Semarang. Using a descriptive qualitative approach, this research evaluates the implementation of SIMAN in improving the accuracy, efficiency, and transparency of SOG management. Th...
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DESAIN KARAKTER PION BOARD GAME EDUKASIPAKAIAN ADAT DI INDONESIA
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
Abstract. Indonesia is an archipelagic country with a rich and diverse cultural heritage, reflected in its traditional clothing from various regions. However, with the advancement of time and the rapid flow of globalization, the younger generation's attention to traditional clothing has declined. A survey of youth aged 19–22 years found that most of them do not fully recognize the types, names, and origins of Indonesian traditional clothing, although they acknowledge the importance of preserving...
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Pengaruh Kinerja Keuangan Terhadap Return Saham Perusahaan Sektor Multifinance
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 18
, No 1
(2025)
This study aims to test the influence of financial performance as measured by Current Ratio and Debt to Equity Ratio on stock returns. The data used are secondary data from the Annual Report. The sample used in this study was 15 Multifinance Sector companies listed on the Indonesia Stock Exchange for the period 2020-2023, so that the data observed was 60. The type of research used is descriptive and associative with a quantitative method that aims to determine the influence of independent variab...
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Perancangan Desain Karakter Buku Ilustrasi People Pleaser Dalam Dunia Kerja
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This paper discusses the visual design of character designs for an illustrated book that focuses on the problem of people pleasers among employees aged 22-30 years. People pleasers are individuals who tend to please others at the expense of themselves, which in the long term can trigger stress and mental disorders. The results of the study show that many young employees experience a dilemma between meeting other people's expectations and maintaining their own well-being. To convey this problem,...
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Pengaruh Financial Anxiety, Literasi keuangan dan Self-control Terhadap Pengambilan Keputusan Keuangan
KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi
Vol 18
, No 1
(2025)
Tujuan dari penelitian ini adalah untuk mengkaji bagaimana Financial Anxiety, literasi keuangan, dan Self-control mempengaruhi pengambilan keputusan keuangan di kalangan warga Kota Palopo.Dengan menggunakan pendekatan kuantitatif, data dikumpulkan melalui survei online yang melibatkan 80 responden berusia 18-35 tahun, dengan gaji bulanan kurang dari 10 juta rupiah dan tingkat pendidikan minimal SMA. Untuk analisis data, regresi linier berganda digunakan untuk menilai peran setiap variabel dalam...
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