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Menampilkan 21–30 dari 89 artikel
Effect of Audiovisual Media to Improving Floor Exercise Learning Outcomes
Miftakhul Huda, Reza
; Ibnu Fatkhu Royana
; Kusuma Prastiwi, Bertika
; Utvi Hinda Zhannisa
; Mert Kurnaz
Journal of Emerging Technology in Teaching and Learning
Vol 1
, No 1
(2025)
The purpose of this study was to determine the difference in the effect of using visual media (pictures) and audiovisual (video) on student learning outcomes in floor gymnastics. This study used a quasi-experimental design. The research design of this study was a two-group pre-experimental design. The purpose of this study was to determine the impact of video and image learning platforms. The research sample was separated into two groups, the first group received video learning treatment and the...
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Post-Pandemic Media Engagement: Understanding Student Communication Practices in a Transformed Educational Landscape
Jurnal Komunikasi Pendidikan
Vol 9
, No 1
(2025)
The pandemic has globally become a turning point for social change. Including, the learning process and communication practices becoming more integrated with digital media. This study aims to understand undergraduate students' engagement with media in the post-pandemic era in Indonesia. Drawing on mediatization, this study uses surveys, interviews, and students’ daily notes to collect data. The researcher then visualizes data using Nvivo. Informants are 92 undergraduate students who wrote a dail...
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Analisis Penerapan Ekonomi Sirkular Pada UMKM F&B Di Sekitar Medan
Siregar, Mufti Al Mumtaz
; Karo Karo, Robby Adriano
; Ardiansyah, Reza Restu
; Nasution, Yenni Samri Juliati
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 4
, No 1
(2025)
This study aims to analyze the implementation of circular economy in Micro, Small, and Medium Enterprises (MSMEs) in the Food & Beverage (F&B) sector. The focus of the research is on the implementation of circular economy practices that include waste management, use of sustainable raw materials, environmentally friendly packaging, energy and water efficiency, and food waste reduction strategies. The research method used a descriptive quantitative approach with a research instrument in th...
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Validitas Modul Ajar Pada Materi Adab Bersosial Media dalam Pandangan Islam di Kelas 8 MTS Terpadu Berkah
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa
Vol 4
, No 1
(2025)
The rapid development of digital technology demands character education as well as ethical guidelines for interacting in social media, especially social media manners in Islamic views at Berkah Integrated MTs Palangkaraya. This study aims to assess the validity of teaching modules on adab social media in the view of Islam for class VIII students of MTs Terpadu Berkah. The research method used is Research and Development (R&D) with the ADDIE model at the analysis and design stages. Validation...
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Semarang City Diplomacy in Environmental Issues
Proceedings of International Conference on Social, Politics, Administration, and Communication Sciences
Vol 1
, No 2
(2024)
This article aims to analyze Semarang's city diplomacy in solving environmental problems. Cities have an increasingly large role to play in this globalization era due to complex global issues, especially environmental issues. Cities are also having difficulty dealing with globalization due to the speed of population growth, economic pressures, excessive land use, and the increasing use of motor vehicles that release pollutants into the air. To address these issues, cities around the world are do...
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Perencanaan Strategis SI/TI Menggunakan Metode Ward and Peppard pada PT Indomarco Prismatama
Populer: Jurnal Penelitian Mahasiswa
Vol 3
, No 4
(2024)
Modern companies in the digital era face challenges in maximizing the utilization of information systems (IS) to enhance business efficiency and competitiveness. PT Indomarco Prismatama, one of Indonesia's largest retail companies, requires an integrated IS strategic plan to&nb...
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Penerapan Business Model Canvas untuk Mengembangkan Strategi Bisnis ACW Studio
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 3
, No 4
(2024)
The development of digital technology has opened significant opportunities for the website development industry to innovate, particularly through the implementation of Augmented Reality (AR) technology. This study explores the application of the Business Model Canvas (BMC) in designing a business strategy for ACW Studio, a website development service company utilizing AR technology. By integrating AR, ACW Studio offers a unique value proposition, such as creating interactive websites and AR-base...
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Analisis Kebutuhan Perekam Medis dan Informasi Kesehatan dengan Metode Analisis Beban Kerja Kesehatan di Puskesmas Tambora
Jurnal Manajemen Informasi dan Administrasi Kesehatan
Vol 7
, No 2
(2024)
Observasi awal di Puskesmas Tambora ditemukan dari 15 petugas, hanya satu yang berpendidikan rekam medis, menyebabkan beban kerja berat dan pengelolaan rekam medis tidak optimal. Penelitian ini bertujuan untuk memberikan gambaran hasil analisis kebutuhan perekam medis dan informasi kesehatan di Puskesmas Tambora dengan metode deskriptif kuantitatif yang menggunakan sampel jenuh dari total 15 petugas di unit rekam medis. Dari hasil penelitian yang dilakukan oleh peneliti didapatkan informasi bahw...
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Development of Android-Based Learning Media Using App Inventor to Improve Student’s Learning Outcomes for Dynamic Fluid Materials
Jurnal Penelitian Pembelajaran Fisika
Vol 15
, No 4
(2024)
Technology plays a great role in education, particularly in facilitating creative and innovative approaches to physics learning. This study focuses on developing Android-based learning media using App Inventor for dynamic fluid materials. This Research and Development (R&D) was based on the Jan Van Den Akker model. The development stages covered preliminary research, needs analysis, prototyping, summative evaluation, and reflection and documentation. Data on the effectiveness and practicalit...
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PENGARUH E-RECRUITMENT, KOMPENSASI, LINGKUNGAN KERJA DAN REPUTASI PERUSAHAAN TERHADAP MINAT MELAMAR KERJA (STUDI PADA FRESH GRADUATE DI SEMARANG)
Jurnal Ilmiah Manajemen Bisnis dan Ekonomi Kreatif
Vol 3
, No 2
(2024)
Penelitian ini bertujuan untuk mengetahui minat melamar kerja freshgraduate di Kota Semarang. Populasi dalam penelitian ini adalah freshgraduate yang ada di Kota Semarang dengan jumlah sampel sebanyak 140 responden. Adapun jenis penelitian yang dilakukan penulis merupakan penelitian menggunakan metode kuantitatif. Variabel dalam penelitian ini adalah e-Recruitment (X1), kompensasi (X2), lingkungan kerja (X3), reputasi perusahaan (X4), minat melamar kerja (Y). Adapun teknik pengumpulan data yang...
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