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Prediksi Kebangkrutan Terhadap Harga Saham Dengan Model Altman Z-Score, Zmijewski Dan G-Score
Jurnal Ilmiah Manajemen Bisnis dan Ekonomi Kreatif
Vol 1
, No 1
(2021)
The purpose of this study was to determine the effect of Altman Z-score, Zmijewski, Gscore on stock prices. The samples used in this study were propertyand real estate companies listed on the Indonesia Stock Exchange for the 2015-2019 period with a sample of 35 companies obtained using purposive sampling. The analysis used is multiple linear regression and classical assumption test. The results show that the Altman Z-score model has a significant effect on stock prices with a significant value o...
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2 Sitasi
Kepemimpinan Berorientasi Pengetahuan dalam Peningkatan Kinerja Inovasi melalui Implementasi Manajemen Pengetahuan
JURNAL IQTISAD: Reconstruction of Justice and Welfare for Indonesia
Vol 8
, No 2
(2021)
Knowledge grows not only how knowledge can be diffused but how it can continue to generalize new synergies with effective management of intangible assets. Competition between companies makes companies use the knowledge they only have to make decisions in the process of generating new things. The role of knowledge-oriented leadership in organizational innovation is being the core of sustainable business growth, however knowledge-oriented leadership has failed to build a significant relationship b...
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Pengaruh Online Customer Review, Online Customer Rating Dan Kepercayaan Terhadap Keputusan Pembelian Online (Studi Kasus Pada Mahasiswa Feb Universitas Pgri Semarang)
Jurnal Ilmiah Manajemen Bisnis dan Ekonomi Kreatif
Vol 1
, No 1
(2021)
This study aims to determine the effect of online customer reviews, online customer ratings, and trust on online purchasing decisions at Shopee. The type of research used is quantitative with non-probability sampling method and a sample of 90 respondents who are FEB students at PGRI University Semarang who have used Shopee. Data analysis in this study is using Multiple Linear Regression. The results show that online customer reviews and online customer ratings have no effect on online purchasing...
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40 Sitasi
PENERAPAN METODE FUZZY MAMDANI DALAM MENENTUKAN HARGA JUAL PONSEL PINTAR BEKAS (STUDI KASUS PADA KAYYIS CELLULAR DEPOK)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 1
, No 2
(2021)
This study discusses the application of fuzzy logic in determining the selling price of used cellphones with a case study on Kayyis Celluler Depok. This study was conducted to find out how to determine the selling price of used smart phones using the Mamdani fuzzy method approach. There are 4 fuzzy variables that will be modeled in this study, consisting of 3 input variables, namely the condition of the cellphone, market price, and cellphone accessories, and 1 output variable, namely the selling...
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9 Sitasi
SISTEM INFORMASI PRODUK UNGGULAN USAHA MIKRO KECIL DAN MENENGAH (UMKM) DI KABUPATEN KETAPANG BERBASIS WEB
Jurnal Elektronika dan Komputer
Vol 6
, No 1
(2021)
At the present time of the pandemic, it is difficult for the world's most unusual cuttlefish to market its products. Thus, umkm needs to be provided with facilities to market the products online. Special-based backends are one of the media for selling by-products on the catapult. The purpose of this research is to construct typical web-based appendage by-by-products. The purpose of this research is to construct typical web-based appendage by-by-products. Research methods used in the construction...
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Sistem Informasi Pusat Pengembangan Karir Mahasiswa Berbasis Web pada Politeknik Negeri Ketapang
Jurnal Elektronika dan Komputer
Vol 3
, No 1
(2021)
This research aims to build a career development center information system at the Ketapang State Polytechnic. The results of this research are then used as a scientific study in the field of design and development of information systems. In addition, this career development center information system can be implemented at the Ketapang State Polytechnic so that it can contribute to the accreditation process of institutions and study programs, as a forum for building alumni networks and the availab...
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1 Sitasi
ANALISIS DETERMINAN KEBIJAKAN DIVIDEN DAN KUALITAS LABA
Tujuan penelitian ini adalah untuk mengetahui dan mendapatkan bukti empiris hubungan antara dividen terhadap kualitas laba perusahaan yang terdaftar pada Bursa Efek Indonesia (BEI) tahun 20172019. Populasi pada penelitian ini adalah seluruh perusahaan manufaktur yang terdaftar (BEI) tahun 2017-2019. Pengambilan sampel dalam penelitian ini menggunakan metode purposive sampling dengan total 420 sampel perusahaan. Teknik analisis pengujian hipotesis menggunakan analisis regresi linier berganda. Has...
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Augmented Reality for Student Learning Media: A Bibliometric Analysis and Visualization
Indonesian Journal of Instructional Media and Model
Vol 3
, No 2
(2021)
Augmented Reality is a study that is now popular. Many researches theme have been published in various reputable journals. The purpose of this study is to provide an overview and visualization of Augmented Reality which is used as a medium of learning. This research is a qualitative research through descriptive analysis with literature review formed in bibliometric analysis which describes and visualizes ongoing phenomena as well as in the past regarding various topics related to Augmented Reali...
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DESAIN ULANG KEMASAN PRODUK MAKANAN TRADISIONAL JENANG KHAS KABUPATEB KUDUS UNTUK MENINGKATKAN DAYA BELI MASYRAKAT
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 5
, No 1
(2021)
Packaging is one part of the product as a whole. Packaging must be able to attract the attention of consumers. Getting the attention of consumers is very important, because if a product does not get the attention of consumers (consumer attention), then consumers will not have a picture of the product (Hine, 1995). Packaging can give an initial picture of a product, both in terms of quality and value offered. “Jenang Kudus” is a type of traditional food originating from the city of Kudus....
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Pengenalan Game Edukasi sebagai Digital Learning Culture pada Pembelajaran Sekolah Dasar
Buletin KKN Pendidikan
Vol 3
, No 2
(2021)
Setiap siswa di setiap sekolah memiliki kesempatan untuk belajar ilmu komputer, seperti halnya belajar subjek yang lain. Hal ini juga menunjang upaya peningkatan literasi digital sekaligus membentuk kultur pembelajaran digital pada siswa. Tulisan berikut mendeskripsikan penguatan literasi digital melalui ilmu komputer dengan media game edukasi melalui code.org, sehingga mampu membawa atmosfer digital-learning culture. Lingkungan baru ini dihantarkan dalam proses pembelajaran oleh guru pada kelas...
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