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PELATIHAN DAN PENDAMPINGAN PERSIAPAN MADRASAH YOUNG RESEARCHERS SUPERCAMP (MYRES) BIDANG MATEMATIKA
Abdi Masya
Vol 4
, No 2
(2023)
Pendidikan seharusnya bukan hanya membagikan pengetahuan saja, Guru dapat mendesain pendidikan dimana peserta didik dapat melakukan pencarian solusi dengan menyelidiki fenomena dan mengumpulkan bukti yang empiris. Kegiatan ini bertujuan untuk memberikan motivasi kepada peserta didik agar berkreasi dalam bidang ilmu sesuai minat dan bakatnya, menumbuhkan budaya meneliti serta mengembangkan kemampuan dalam melakukan penelitian dan menulis karya ilmiah. Metode yang digunakan yaitu ceramah, tanya ja...
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Konstruksi Pemasaran Thrifting Menggunakan Media Sosial
Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan
Vol 2
, No 4
(2023)
This article reviews the existence of social media in thrifting marketing in the lives of teenagers in the era of globalization. This was put into perspective and carried out empirically by Gen z. Consumptive behavior is increasingly occurring and has become a topic that supports people who make thrifting production a public space for their economy. The rise of thrifting in the business economy is a trend that is currently in a significant context. The phenomenological approach explains the gene...
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Pengaruh Pemberian Buah Naga Merah Pada Ibu Hamil Terhadap Peningkatan Hemoglobin Di Wilayah Kerja UPT. Puskesmas Sambau Kota Batam 2023
Jurnal Ventilator: Jurnal riset ilmu kesehatan dan Keperawatan
Vol 1
, No 4
(2023)
During pregnancy, pregnant women experience changes that occur physiologically, one of which is changes in the cardiovascular system which results in a blood volume greater than the growth of blood cells, then hemodilution or blood thinning occurs, causing a decrease in hemoglobin levels which results in pregnant women being anemic. World Health Organization (WHO) 4.5%? 10,000 Maternal Deaths worldwide are caused by anemia. The general research objective of this study was to determine whether th...
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PKM Pendampingan Belajar Konsep Operasi Hitung Bilangan Asli Menggunakan Alat Peraga Papan Operasi Hitung Bilangan Asli
Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia
Vol 2
, No 4
(2023)
The purpose of this service is to describe initiatives that can be done to increase students' interest in learning mathematics, especially in the material of natural number calculation operations. The solution offered in this activity is assistance in learning the concept of natural number counting operations using natural number calculation operation board props. Participants in this service activity involved 28 students of grade III MI Miftahul Islam. The stages of this activity consist of thr...
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DEVELOPMENT OF JAVANESE SCRIPT APPLICATION TO INCREASE LEARNING MOTIVATION OF ELEMENTARY SCHOOL STUDENTS
Schola Journal
Vol 1
, No 2
(2023)
This research, which aims to increase the learning motivation of elementary school students, was conducted at Loireng State Elementary School. Research and Development (R&D) method were used to develop this Javanese script application. The subjects in this study were grade 5 (five) students at SDN Loireng. The results of motivation before and after using the Javanese script application amounted to 65% and 98%, it was concluded that the learning motivation questionnaire obtained the results o...
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UI/UX DESIGN OF D'PARAGON EMPLOYEE ATTENDANCE SYSTEM USING THINGKING DESIGN METHOD
Jurnal Teknologi Informasi dan Komunikasi (TIKomSiN)
Vol 11
, No 2
(2023)
The purpose of this thesis is to help D'Paragon company to make changes to the absence system that still uses finger print to the absence system model using a mobile application. The company has several employees who may not be able to be absent again at the central location because there are several tasks that must be carried out in several locations other than the central location. Therefore, an online attendance system was created using a mobile-based attendance system. The author will design...
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Analisis Kemampuan Penalaran matematis Siswa dalam Menyelesaikan Soal Cerita Sistem Persamaan Linear Dua Variabel (SPLDV)
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa
Vol 2
, No 4
(2023)
Kemampuan penalaran matematis adalah kemampuan yang dinilai penting dimiliki siswa dalam mempelajari matematika. Tujuan penelitian ini adalah untuk mendeskripsikan kemampuan penalaran matematis siswa dalam menyelesaikan soal cerita SPLDV. Jenis penelitian ini adalah penelitian kualitatif. Metode yang digunakan adalah metode tes dan wawancara. Berdasarkan hasil pekerjaan siswa terhadap soal tes, siswa dibagi menjadi tiga kelompok kemampuan kognitif yaitu tinggi, sedang, dan rendah, masing-masing...
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PEMBUATAN WEBSITE ALUMNI INFORMATIKA BERBASIS FORUM
Jurnal Ilmiah Sains dan Teknologi
Vol 4
(2023)
Forum online atau komunitas online merupakan konsep pengembangan yang bisa dimanfaatkan di dalam dunia pendidikan. Selain itu forum online juga berguna untuk menunjang dalam meningkatkan efektivitas belajar dengan cara membentuk komunitas dan diskusi sesuai dengan bidang dan minat bagi orang-orang yang terlibat di dalamnya. Melalui forum online alumni juga dapat saling berbagi pengalaman dan memberikan pendapat mengenai topik yang sedang dibahas tanpa harus saling bertemu secara langsung. Tujuan...
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PENGEMBANGAN DESAIN ALAT REBUS ECOPRINT 2 (APEc_2) UNTUK MENINGKATKAN PRODUKTIFITAS PADA IKM “CITRA COLLECTION” KOTA TEGAL
Teknika
Vol 8
, No 2
(2023)
This research is a development of previous research with the ecoprint boiling tool (APEc_1), this tool has been used by the company for the ecoprint production process. The development of demand for products such as shoes, bags and wallets made from ecoprint leather has increased quite well. It turns out that this condition is sometimes not followed by the availability of leather raw materials that have been diecoprinted. APEc_1 is only able to produce 2 pieces at a time by boiling with a...
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RANCANG BANGUN GAME EDUKASI ‘DEN SARWO’ BERBASIS MOBILE MATA PELAJARAN BAHASA JAWA MATERI AKASARA JAWA DI KELAS IVB SD NEGERI MOJOSONGO 3
Jurnal Teknologi Informasi dan Komunikasi (TIKomSiN)
Vol 11
, No 2
(2023)
The purpose of this research is to design a mobile-based educational game "Den Sarwo" on Javanese language subjects on Javanese script material to help students to understand Javanese script. Researchers used the Research and development (R&D) method with the ADDIE development model. Data collection using interviews, questionnaires, and documentation. Testing of the educational game "Den Sarwo" was carried out using the Blackbox Testing method and validation by experts who were converted using a...
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