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Audit system information of gramedia digital aplication method framework COBIT 5
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
Gramedia Digital application itself is a good innovation in the digital era now. Even though it has been used by users but there are still some obstacles or lack of information contained on the application, therefore it requires maturity and capability assessment of the application. The COBIT 5 framework is an IT audit standard that has been issued by ISACA, COBIT 5 itself has a total of 11 domains but this time the research only focuses on 5 domains namely EDM05, APO05, BAI04, DSS01, MEA01.
The...
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3 Sitasi
Analisis Sistem Informasi Order dan Tracking Barang Menggunakan Metode Prototyping pada CV. Untung Maju Bersama
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 1
, No 2
(2022)
Entering an increasingly advanced era, the role of information technology is very important in various sectors. Currently, many business people have used information technology as a system in an agency or company. CV. Untung Maju Bersama is a company engaged in the sale of snacks and basic necessities. In its journey, the system used is still using a manual system. To maximize the sales system, therefore an analysis of the sales system design was made using the prototyping method to help improve...
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Analisis Desain Software Process Improvement Untuk Organisasi Pengembang Perangkat Lunak Skala Usaha Kecil : Analisis Desain Software Process Improvement Untuk Organisasi Pengembang Perangkat Lunak Skala Usaha Kecil
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 1
, No 2
(2022)
The development of software today in large and small organizations encourages every organization to develop and control in terms of development. Every organization in software development must grow and be able to improve itself, one of which is by handling advancement, if the company cannot do this. Therefore, the company will never be able to learn to take advantage of previous experience, so it will not be able to improve the quality of the existing process. Computer program Prepare Advancemen...
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Perancangan Video Digital Motion Graphic 2D untuk Promosi Perpustakaan Menggunakan HMDM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 5
, No 2
(2022)
The Boyolali Regional Library is a means of supporting public education organized by the Government of Boyolali Regency, Central Java. It is necessary to design promotional media and library information in order to increase public interest in coming and getting to know the complete library facilities. This research designs multimedia in the form of 2D digital motion graphic video as a promotional media for the Boyolali regional library. The method used is the Holistic Multimedia Development Mode...
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2 Sitasi
The Influence of Clothing Brand Marketing on Instagram on People's Purchase Intentions in Batam City
Vivien Christy Apriyanti
; Vivien Christy Apriyanti
; Andre Jonathan Harahap
; Bryan Tandian
; Pangestu
; Viona Angelina Herwanto
EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS
Vol 6
, No 1
(2022)
Instagram’s popularity is used by many clothing brands in Indonesia to market their products. Marketing itself is needed to increase product sales. This study aims to determine the influence of clothing brand marketing on Instagram on people's buying intentions in Batam City. The quantitative research was done by disseminating online questionnaires to the people of Batam City with different age ranges and managed to collect 380 respondents. The research data were analyzed by SEM method, using SP...
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PERAN UMKM PEMBUATAN MAKANAN RINGAN DAN INOVASI PRODUK TERHADAP PENAMBAHAN PENDAPATAN EKONOMI MASYARAKAT DI KOTA TANGERANG
Jurnal Ekonomi dan Kewirausahaan
Vol 22
, No 1
(2022)
By the government, high attention is given to MSME actors as a form of government in supporting the economy of the small people. Moreover, MSMEs are able to have a direct impact on people's lives in the lower sector, both in rural and urban areas. Data from the Ministry of Cooperatives and SMEs in 2017 shows high foreign exchange from MSME actors. The figure is also very high, reaching Rp. 88.45 billion. This figure has increased up to eight times compared to 2016, it is not wrong if MSME actors...
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4 Sitasi
THE EFFECT OF FINANCIAL LITERACY, FINANCIAL ATTITUDE AND SELF-CONTROL ON THE BEHAVIOR OF FINANCIAL MANAGEMENT STUDENTS FACULTY OF ECONOMICS IN 2021
Jurnal Ekonomi dan Kewirausahaan
Vol 22
, No 1
(2022)
The purpose analyze the effect of financial literacy, financial attitude and self-control on financial management behavior in students of the Faculty of Economics, Slamet Riyadi University, Surakarta in 2021. The research population is Active Students of the Faculty of Economics, Slamet Riyadi University, Surakarta in 2021. The sampling technique uses the proportional stratified technique. random sampling. Data collection techniques using questionnaires. Analysis of the data used is multiple lin...
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3 Sitasi
Analysis of the Effect of Electronic Word of Mouth through Instagram on Brand Image and Purchase Intention: Analysis of the Effect of Electronic Word of Mouth through Instagram on Brand Image and Purchase Intention
Jurnal Ekonomi dan Kewirausahaan
Vol 22
, No 1
(2022)
The purpose of this research is to analysis electronic word of mouth that affect brand image and purchase intention and brand image variabel that affect to purchase intention at Karsa Moyang.
Sample of this research consist active Instagram users and followers Karsamoyang brand and there were 84 samples used. The data that was used in this research was primary data and selected by using purposive sampling method. The analytical m...
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5 Sitasi
Game Edukasi Interaktif Pengenalan Tata Surya Berbasis Animasi 2D untuk Siswa Kelas 6 SD
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 5
, No 2
(2022)
The solar system is one of the natural science lessons taught in grade 6 elementary school. This material is abstract because in studying it children cannot directly observe the phenomena of celestial bodies in the solar system. So far, only using books or 2D images as media. This study aims to create an educational game about the introduction of the solar system. 2D animation is made with icons and audio so that it can attract students' interest in learning and remembering solar system material...
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8 Sitasi
Deteksi Dini Varian Covid-19 Dengan Metode CBR-AHP Dan Sorgenfrei
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 5
, No 2
(2022)
The case fatality rate caused by Covid-19 in Indonesia is around 2.9%. The death rate by age group is from all Covid-19 patients who died, including 0.5% aged 0-5 years, 0.5% aged 6-18 years, 2.8% aged 19-30 years, 12.7 % were aged 31–45 years, 36.8% were aged 46–59 years, and 46.7% were aged 60 years and over. With the large number of cases that occurred in Indonesia, it turned out to be due to the lack of proper handling of the early symptoms of the Covid-19 virus. To overcome this, it is need...
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1 Sitasi