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PERANCANGAN VISUAL BRANDING KLINIK KECANTIKAN MELALUI KONTEN KOLABORASI INFLUENCER (STUDI KASUS: EDERMA CLINIC SEMARANG)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
This study discusses the design of visual branding for Ederma Clinic Semarang through influencer collaboration content. The researcher acts as the influencer to produce creative visual content that represents Ederma Clinic’s identity, increases engagement, and strengthens brand awareness among young women audiences. The research method used is qualitative descriptive with data collection through observation, interviews, documentation, and content analysis. The results show that influencer collab...
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Perancangan Desain Karakter Buku Interaktif Bahaya Makanan Instan untuk Anak 9–12 Tahun
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
Tingginya konsumsi makanan instan di kalangan anak-anak sekolah dasar telah menjadi perhatian penting karena potensi risiko kesehatan jangka panjangnya. Penelitian ini bertujuan untuk merancang karakter buku cerita bergambar interaktif sebagai media edukasi bagi anak-anak usia 9–12 tahun untuk memahami bahaya makanan instan dan mengembangkan kebiasaan makan yang sehat. Penelitian ini menggunakan pendekatan metode campuran yang dikombinasikan dengan metodologi desain, termasuk tinjauan pustaka, w...
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Perancangan Game Edukasi Aksara Jawa Untuk Siswa Kelas V SDIP Haji Muhammad Subandi Kecamatan Bawen
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
The rapid advancement of digital technology has significantly influenced students’ learning behavior while gradually reducing their interest in local cultural education, including the study of the Javanese script. This phenomenon is evident at SDIP Haji Muhammad Subandi, where most students still struggle to recognize, read, and understand Javanese characters due to the limited use of engaging and interactive learning media. To address this issue, a 2D educational game was developed as an innova...
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Pengaplikasian Algoritma Simple Linear Regression untuk Prediksi Harga Rumah di Jabodetabek Berdasarkan Fitur Lokasi dan Luas Bangunan
Parhusip, Jadiaman
; Julian, Ary Sigit
; Hidayat, Febrian Nur
; Souk, Jeremy Timothy
; Fakhri, Naufal
; Parhusip, Jadiaman
; Julian, Ary Sigit
; Hidayat, Febrian Nur
; Souk, Jeremy Timothy
; Fakhri, Naufal
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
Penelitian ini menggunakan data sekunder yang telah melalui beberapa proses pra-pengolahan, mencakup penanganan data yang hilang, standarisasi data numerik, serta konversi data kategorikal menggunakan teknik One-Hot Encoding. Sebagian besar data (80%) digunakan dalam tahap pelatihan, sedangkan 20% sisanya digunakan untuk tahap pengujian, sedangkan model diimplementasikan dengan metode LinearRegression() pada library scikit-learn. Hasil evaluasi menunjukkan bahwa model berhasil menangkap hubungan...
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Perancangan dan Implementasi Sistem Pengajuan Keluhan Karyawan Berbasis Web
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
The manual submission of employee complaints often leads to slow handling, disorganized documentation, and limited transparency regarding complaint progress. These issues hinder internal communication and reduce the effectiveness of administrative processes. This study aims to design and implement a Web-Based Employee Complaint Submission System using PHP and the Bootstrap framework to improve efficiency and accuracy in managing complaints. The system supports three main categories of complaints...
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The Llama–ARCS Adaptive Learning framework: AI–VR Integration System for Real-Time Motivational Feedback in Higher Education
Journal of Computing Theories and Applications
Vol 3
, No 3
(2025)
This study developed and evaluated an AI-integrated Virtual Reality (VR) system designed to enhance personalized learning in higher education. While VR improves engagement, existing systems often lack adaptivity or experience high latency during AI interactions. To address these limitations, this research introduces a novel integration of a cache-optimized Llama 2 Large Language Model (LLM) that delivers real-time, motivationally grounded feedback. The system was implemented using Unity 3D and v...
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STUDI AUDIT PEMAKAIAN ENERGI LISTRIKPADA GEDUNG SMK NEGERI 2 LUBUK BASUNG
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Given the great benefits of electrical energy, the availability of electrical energy sources is limited. Currently, the availability of electrical energy sources is not able to meet the increasing demand for electricity in Indonesia. The high use of electrical energy in daily life will have a negative impact on the environment. Therefore, to maintain the sustainability of energy sources, it is necessary to pursue strategic steps that can support the provision of electrical energy optimally and a...
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Perancangan Sistem Informasi Penjualan di Toko Oleh - Oleh Berbasis Web
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Penelitian ini bertujuan merancang dan mengembangkan Sistem Informasi Penjualan berbasis web untuk Gerai Oleh-Oleh Bali yang selama ini masih menggunakan pencatatan manual dengan buku besar dan perhitungan menggunakan kalkulator. Sistem manual tersebut menyebabkan risiko kesalahan pencatatan, lambatnya proses pencarian data, serta kesulitan dalam pengarsipan data penjualan, pembelian, pemesanan, dan pengelolaan stok barang. Penelitian menggunakan metode pengembangan perangkat lunak Waterfall den...
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Analisis Sentimen Ulasan E-Commerce Menggunakan Metode SVM
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
The rapid expansion of e-commerce in Indonesia has resulted in a significant rise in the number of customer reviews, which serve as a valuable source of insight for understanding consumer satisfaction. This study aims to classify or identify sentiments from product reviews on the Tokopedia platform into three categories, using the Support Vector Machine algorithm. The classification method data were ethically collected through web scraping and include review text, ratings, and the number of “lik...
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Analisis Temporal Gerakan Kata BISINDO Menggunakan Landmark Tangan dan LSTM dengan Keluaran Suara Berbasis ESP32 Secara Real-time
I Gusti Agung Made Yoga Mahaputra
; I Gusti Agung Made Yoga Mahaputra
; Putri Alit Widyastuti Santiary
; I Ketut Swardika
Jurnal Elektronika dan Komputer
Vol 18
, No 2
(2025)
Indonesian Sign Language (BISINDO) serves as a primary communication medium for the deaf community; however, limited public understanding often creates barriers during daily interactions. This study aims to develop a real-time BISINDO word-level translation system using hand landmark extraction and temporal modeling with Long Short-Term Memory (LSTM). The system employs MediaPipe Hands to detect 21 hand landmarks per frame, which are then processed as sequential motion patterns to classify five...
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