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Pengaruh Biaya Lingkungan Dan Kinerja Lingkungan Terhadap Kinerja Keuangan : Studi Kasus Pada Perusahaan Basic Materials Yang Terdaftar Di Indeks Saham Syariah Indonesia Tahun 2017-2021
EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS
Vol 17
, No 1
(2024)
The basic materials sector company is one of the sectors that is expected to have bright prospects in the future and is one of the sectors that has a sizable role in contributing raw materials. If we look at the stock prices of several basic materials companies, they have experienced erratic increases and decreases. The high and low stock prices are influenced by how the company's financial performance is. The data used in this research is secondary data, namely in the form of annual reports of...
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The Role of Management Information Systems in the Healthcare Industry on Sociolla Application and Website
Wawasan : Jurnal Ilmu Manajemen, Ekonomi dan Kewirausahan
Vol 2
, No 3
(2024)
Sociolla, an e-commerce platform that focuses on beauty and health products, has implemented a Management Information System (SIM) in their application and website. This SIM plays an important role in supporting Sociolla's business operations and providing optimal service for customers. This research aims to analyze the role of SIM in the health industry on the Sociolla application and website. The research method used is a case study with a qualitative approach. Data was collected through obser...
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Pengaruh Literasi Keuangan Teknologi Informasi, Dan Modal Minimal Terhadap Minat Investasi Saham Di Pasar Modal Syariah: Studi Pada Mahasiswa Fakultas Ekonomi dan Bisnis Islam Universitas Islam Negeri Sulthan Thaha Saifuddin Jambi
EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS
Vol 17
, No 1
(2024)
Analyzing influence of financial literacy, information technology, and minimum capital on interest in investing in shares in the Islamic capital market. Financial literacy (X1) has a significant positive effect on investment interest (Y). Tcount value is 4.156 > Ttable 1.662 and the Sig value is 0.000 < 0.05. Information technology (X2) has a significant positive influence on Investment Interest (Y). Calculated T value of the information technology variable is 6.120 > 1.662 with a signi...
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EFEKTIVITAS PENGGUNAAN MEDIA PEMBELAJARAN DIGITAL PADA HASIL BELAJAR SISWA KELAS 5 SD N NAGRI KALER
Rosmana, Primanita Sholihah
; Iskandar, Sofyan
; Rahma, Ayang Ranisa
; Maria, Salsa
; Supriatna, Supriatna
; Wahyuningtyas, Tri
Jurnal Sinektik
Vol 7
, No 1
(2024)
Generations of the Nation is the hope of the state, services for Basic Education are the needs of the Indonesian people. This study aims to: 1) determine the effectiveness of digital learning media in improving student learning outcomes; 2) knowing students' knowledge before and after being given learning with digital learning media; 3) take advantage of advances in digital technology. On the other hand, this technological progress is very rapid and can be said to be a form of re-adaptation for...
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PENGARUH PERMAINAN DALAM PEMBELAJARAN IPAS TERHADAP MOTIVASI BELAJAR SISWA KELAS 4 SD N CIBUNGUR
Jurnal Sinektik
Vol 7
, No 1
(2024)
This research is an observational study of data on students who are less effective in learning which can indicate a lack of motivation and concentration in student learning in participating in various learning activities both inside and outside the classroom. The objectives of this study include (1) testing the relationship between games and science learning outcomes (2) testing the relationship between students' learning motivation and science learning outcomes (3) the relationship between game...
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Types of Incorrectly-Pronounced Words by EFL Learners
Scripta : English Department Journal
Vol 11
, No 1
(2024)
The correct pronunciation supports the understanding of speaker and listener during communication. However, the different rules of sound becomes the challenge. Indonesian learners must imitate the sound of words as standardized by the natives of English. This research is conducted to reveal the type of words which are still incorrectly pronounced. By involving the participation of students of Amikom Purwokerto University who take a Business English class, the data is collected. Observation,...
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS CANVA UNTUK MENINGKATKAN KREATIVITAS GURU DI SEKOLAH DASAR
Jurnal Sinektik
Vol 7
, No 1
(2024)
First of all, there are problems with instructors who do not provide a sufficient variety of learning media. Less interesting learning materials provide students with a more boring and uninspiring learning environment. This research aims to evaluate how learning media made with Canva can encourage teachers at SDN Karangrejo 01 to think more creatively. This research is a Research and Development (R&D) development using the 4D development model which consists of four stages which include defi...
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1 Sitasi
PENGEMBANGAN MEDIA PUZZLE PANCASILA DI KELAS I SDN PANGGUNG LOR BERDASARKAN GAYA BELAJAR KINESTETIK
Jurnal Sinektik
Vol 7
, No 1
(2024)
The purpose of this research is to find out feasible of the puzzle Pancasila media in class I at SDN Panggung Lor based on kinesthetic learning styles. The development of the puzzle Pancasila media uses R&D methods. The development stages adapted the 4D model from Thiagarajan, that is Define, Design, Develop, and Disseminate. Methods of data collection in this reseach using observation, interviews, and questionnaires. The overall results of the feasibility test of this development research p...
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PENGEMBANGAN VIDEO ANIMASI PLOTAGON MATERI FOTOSINTESIS DI KELAS IV SD SUPRIYADI 02 SEMARANG
Jurnal Sinektik
Vol 7
, No 1
(2024)
The purpose of this study was to determine the validity of the Plotagon animated educational video about photosynthesis material in Class IV SD Supriyadi 02 Semarang. The research used in development research is the ADDIE model which refers to the Robert Maribe Branch. in this stage using 5 stages of development namely analysis, design, development, implementation and evaluation. The learning media uses the Plotagon application which was developed by applying learning, especially in the photosyn...
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ANALISIS MEDIA AUDIO VISUAL UNTUK MENINGKATKAN KEMAMPUAN MEMBACA SISWA DISLEKSIA KELAS III
Jurnal Sinektik
Vol 7
, No 1
(2024)
The background of this research is that there are students in class III with low reading ability and often make mistakes in recognizing letters. In accordance with the existing theory, students with this condition are called dyslexic disorders. The purpose of this study is to find out that the use of audio-visual media can improve the reading ability of students with dyslexia. The type of research used by researchers is qualitative with a descriptive design. Data collection techniques used by re...
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