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PENDAFTARAN HAK TENUN DAN PENGARUHNYA TERHADAP PENINGKATAN OMZET PENJUALAN SERTA NAIKNYA HARGA JUAL MENUJU PENINGKATAN DAYA SAING PENGRAJIN TENUN INDONESIA DI PEMASARAN GLOBAL
Research Fair Unisri
Vol 4
, No 1
(2020)
Tujuan dari penelitian ini adalah , meningkatkan omzet penjualan dan kenaikan harga jual Pengrajin tenun dengan mendaftarkan Hak Cipta menuju pemasaran global dengan beberapa fokus kegiatan, yaitu : (1) meningkatkan kemampuan sumber daya manusia dan merumuskan manajemen Pengrajin agar mempunyai peningkatan daya saing yang tinggi , (2) meningkatkan pemahaman dan kesadaran Pengrajin untuk mendaftarkan Hak Cipta , agar meningkatkan omzet dan harga penjualan produk , (3) memperluas akses pasar sampa...
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Perancangan Media Pembelajaran Tata Surya Berbasis Multimedia dengan Metode Mind Mapping untuk Siswa Kelas IX SMP Muhammadiyah 3 Kaliwungu
Jurnal Elektronika dan Komputer
Vol 1
, No 2
(2020)
Based on the results of observation, the learning method used in SMP Muhammadiyah 3 Kaliwungu is in the form of discourse, discussions, question and answer with the book media. Learning methods that have been applied so far have not had enough impact on students' level of understanding. The method used is less successful, so students feel bored and bored. This study offers a solution for multimedia utilization with the Mind Map method as an interesting learning media, where computers can display...
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Monitoring Jarak Jauh Tata Udara Hvac (Heating, Ventilation, And Air Conditional) Ruang Operasi Berbasis Wireless Internet Of Things di Rumah Sakit Islam (RSI) Pku Muhammadiyah Kabupaten Tegal
Journal of Informatics Education
Vol 2
, No 2
(2020)
ABSTRAK
Monitoring...
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Pengaruh Flipbook Gerbang Logika dengan Menggunakan Livewire Terhadap Kemampuan Berpikir Logis Mahasiswa Teknik Informatika
Journal of Informatics Education
Vol 2
, No 2
(2020)
The purpose of the research to explain how the effect of the use of logic gates flipbook using livewire against logical thinking ability of students. The research subjects were informatics engineering students who took digital circuit courses in semester 6 of 2018/2019. The research design was pre-experimental design with one group pretest-posttest type. From the results of simple regression data using SPSS that is obtained p Value Sig. 0,000 <0,05, which means that the use of flipbook logic...
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The Implementation of Video Blogging to Improve English Speaking Skill and English Learning Motivation of Eleventh Grade Students
International Journal of English Linguistic, Literature, and Education
Vol 5
, No 2
(2019)
This research aims to (1) describe the influence of video blogging implementation to improve English speaking skill of eleventh grade students in SMK (Vocational High School) Analis Kesehatan Nasional Surakarta for Academic Year 2019/2020, (2) describe the influence of video blogging implementation to improve English learning motivation of eleventh grade students in SMK (Vocational High School) Analis Kesehatan Nasional Surakarta for Academic Year 2019/2020, and (3) describe the relation of Eng...
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The Use of Make A Match Method to Increase Mechanical Engineering Student’s Vocabulary
International Journal of English Linguistic, Literature, and Education
Vol 1
, No 2
(2019)
The low understanding of machine student Vocabulary on machining terms in English requires an appropriate method to overcome them. This study aims to apply the use of Make A Match method to improve students learning outcomes in mastering Vocabulary. The subject in this study is students of Mechanical Engineering Study Program of Politeknik Harapan Bersama Tegal, about 30 students. The determination of this sample is based on the results of preliminary research on the class to be studied and the...
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UPAYA MENINGKATKAN KETRAMPILAN SOSIAL ANAK USIA DINI MELALUI PERMAINAN TRADISIONAL BOY-BOYAN DALAM PERKEMBANGAN SOSIAL EMOSIONAL
JURNAL AUDI: Jurnal Ilmiah Kajian Ilmu Anak dan Media Informasi PAUD
Vol 4
, No 2
(2019)
The aims of the study was to improve early age children’s social skill through traditional game Boy-Boyan in emotional social development of kelompok B TK Budi Luhur Sragen in the 2019/2020 Academic Year. This research was a classroom action research (CAR) WHICH USED Kemmis and Mc Taggart modification, Subject of this research were 17 children. The object of this research was improving early age children’s social skill through traditional game Boy-Boyan. The technique of collecting data were...
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IMPLEMENTASI PEMBELAJARAN MULTIPLE INTELLIGENCES HOWARD GARDNER (KECERDASAN KINESTETIK) PADA ANAK AUTIS
JURNAL AUDI: Jurnal Ilmiah Kajian Ilmu Anak dan Media Informasi PAUD
Vol 4
, No 2
(2019)
This study purpose to know the implementation of multiple intelligence Howard Gardner (kinesthetic intelligence) in autistic children in Saymara Kartasura Inclusion Kindergarten 2019/2020 academic year. This research is a qualitative study, the subject of this research is an autistic child with the initial R. The data collection methods used are interviews, observation, field notes, and documentation. The research instrument used observation guides, field notes, data analysis techniques using de...
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PENGEMBANGAN MEDIA VIDEO TUTORIAL PEMBELAJARAN SAINS BERBASIS MULTISENSORI EKOLOGI UNTUK MENINGKATKAN KOGNTIF ANAK TAMAN KANAK-KANAK KELOMPOK A
JURNAL AUDI: Jurnal Ilmiah Kajian Ilmu Anak dan Media Informasi PAUD
Vol 4
, No 2
(2019)
This study aims to: (1) produce a procedural model for developing video media for multisensory-ecology-based science learning tutorials that can improve the cognitive abilities of Group A kindergartens; (2) describing the validity of the multisensory-ecology-based science learning video tutorial media; and (3) knowing the effect of video tutorial media in science learning based on multisensory-ecology for cognitive improvement in group A kindergarten children in Kecamatan X Koto, Tanah Datar Dis...
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PENGARUH LAYANAN BIMBINGAN KELOMPOK TEKNIK SOSIODRAMA TERHADAP SELF DISCLOSURE
ADVICE:Jurnal Bimbingan dan Konseling
Vol 1
, No 2
(2019)
Tujuan Penelitian ini adalah untuk mengetahui pengaruh layanan bimbingan kelompok teknik sosiodrama terhadap self disclosure. Penelitian ini merupakan penelitian eksperimen nyata (True Eksperimental Design). Subyek penelitian ditentukan melalui skala psikologi pretest yang telah dikerjakan oleh para siswa. Hasil skala yang telah dihitung kemudian menentukan interval self disclosure rendah, sehingga diperoleh subyek penelitian sebanyak 9 siswa. Subyek eksperimen mendapatkan layanan bimbingan kelo...
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