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PENGARUH PERMAINAN DALAM PEMBELAJARAN IPAS TERHADAP MOTIVASI BELAJAR SISWA KELAS 4 SD N CIBUNGUR
Jurnal Sinektik
Vol 7
, No 1
(2024)
This research is an observational study of data on students who are less effective in learning which can indicate a lack of motivation and concentration in student learning in participating in various learning activities both inside and outside the classroom. The objectives of this study include (1) testing the relationship between games and science learning outcomes (2) testing the relationship between students' learning motivation and science learning outcomes (3) the relationship between game...
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Investigating the Utilization of YouTube Videos for Improving Speaking Proficiency in English
Scripta : English Department Journal
Vol 11
, No 1
(2024)
This study conducts a systematic literature review to examine the efficacy of incorporating YouTube videos to improve the speaking abilities of English as a Foreign Language (EFL) learners. From 2022 to 2023, the study thoroughly examines, assesses, and combines 30 pertinent publications. By applying strict criteria for inclusion, the evaluation focuses on three specific publications that examine the influence of YouTube videos on speaking proficiency. The findings emphasize the favourable resul...
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Pragmatics Study: Commissive Speech Act Analysis in Song Lyrics “PERFECT“ by Ed Sheeran
Scripta : English Department Journal
Vol 11
, No 1
(2024)
The aim of this study is to describe the forms of commissive speech act in song lyrics “Perfect” by Ed Sheeran. The data are purposively chosen in order to answer the research question. The data of this research are the commissive speech act used in the song lyrics of “Perfect” by Ed Sheeran. This article employs the descriptive qualitative research, supported by some descriptive quantification. Thus, this article analyses the commissive speech act and its function. To explain the text clearly,...
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The Exploration of Duolingo Application for Vocabulary Building and Pronunciation of Pre-Service Teachers
Scripta : English Department Journal
Vol 11
, No 1
(2024)
Teaching and learning vocabulary and pronunciation is challenging for foreign language learning. Currently, the majority of vocabulary and pronunciation teaching in the classroom employs traditional and uninspiring approaches. Conversely, gamification-based technology in the educational environment is believed to facilitate learners' progress and skills. This study aims to investigate the potential of gamification-based technology media, specifically Duolingo, to enhance prospective English teac...
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS CANVA UNTUK MENINGKATKAN KREATIVITAS GURU DI SEKOLAH DASAR
Jurnal Sinektik
Vol 7
, No 1
(2024)
First of all, there are problems with instructors who do not provide a sufficient variety of learning media. Less interesting learning materials provide students with a more boring and uninspiring learning environment. This research aims to evaluate how learning media made with Canva can encourage teachers at SDN Karangrejo 01 to think more creatively. This research is a Research and Development (R&D) development using the 4D development model which consists of four stages which include defi...
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The Relationship of Students‘ Learning Motivation and Their Speaking Performance
Scripta : English Department Journal
Vol 11
, No 1
(2024)
A skill to consider when learning English is speaking. Students need confidence in their English ability and to feel capable when speaking to others their age. In this situation, it is also essential for students to acquire simple language, and give them the confidence to communicate well. This study investigated the relationship between students' learning motivation and speaking performance students‘. The students in grade 12 in a vocational high school in East Jakarta will be the participants....
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PENGEMBANGAN MEDIA PUZZLE PANCASILA DI KELAS I SDN PANGGUNG LOR BERDASARKAN GAYA BELAJAR KINESTETIK
Jurnal Sinektik
Vol 7
, No 1
(2024)
The purpose of this research is to find out feasible of the puzzle Pancasila media in class I at SDN Panggung Lor based on kinesthetic learning styles. The development of the puzzle Pancasila media uses R&D methods. The development stages adapted the 4D model from Thiagarajan, that is Define, Design, Develop, and Disseminate. Methods of data collection in this reseach using observation, interviews, and questionnaires. The overall results of the feasibility test of this development research p...
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PENGEMBANGAN VIDEO ANIMASI PLOTAGON MATERI FOTOSINTESIS DI KELAS IV SD SUPRIYADI 02 SEMARANG
Jurnal Sinektik
Vol 7
, No 1
(2024)
The purpose of this study was to determine the validity of the Plotagon animated educational video about photosynthesis material in Class IV SD Supriyadi 02 Semarang. The research used in development research is the ADDIE model which refers to the Robert Maribe Branch. in this stage using 5 stages of development namely analysis, design, development, implementation and evaluation. The learning media uses the Plotagon application which was developed by applying learning, especially in the photosyn...
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Manajemen Pembelajaran Sekolah Dasar di Daerah Tertinggal (Studi Kasus SDN 8 Batu Malang Kecamatan Pulau Maya Kabupaten Kayong Utara)
Manajemen Pendidikan
Vol 19
, No 1
(2024)
The research aimed at describing; (1) the preparation of earning programs, (2) implementation of earning programs, (3) evaluation of earning programs, (4) earning support factors, (5) earning inhibiting factors, and (6) efforts / solutions regarding earning inhibiting factors. This study uses a qualitative approach to the type of descriptive case study research. The results of this study are: (1) the preparation of earning programs using a dua curriculum namely K13 and KTSP, (2) the implementati...
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PENERAPAN MODEL COOPERATIVE SCRIPT UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK SDN TLOGOSARI KULON 01 SEMARANG
Jurnal Sinektik
Vol 7
, No 1
(2024)
The objective of the research is to improve the result of social studies about wawancara of the student class IV SDN Tlogosari Kulon 01 Semarang by implemation model pembelajaran Cooperative Script. The method is used action class that consist of two cycles, each cycles has planning, implementation, observation, and reflection the subject of the research is 28 students. The instrument is used essay test and observation. The result of the research through by implemation model pembelajaran Coopera...
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