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PELATIHAN PEMBUATAN MINUMAN BUNGA TELANG SEBAGAI PENGENDALI FAKTOR RISIKO COVID-19 PADA KADER POSYANDU LANSIA DI KELURAHAN GEDANGAN
Wimpy, W
; Listiawati, Enny
; Megawati, Oktaviana Puteri
; Ramadhani, Shafa Sabela
; Nur Said, Sintia Aisyah
; Auliya, Yolandita Shintaini
Gemassika: Jurnal Pengabdian Kepada Masyarakat
Vol 6
, No 2
(2022)
Elderly are residents aged 60 years and over. The determination of 60 years as the baseline for the elderly is because at this age there is a significant physical and physiological decline. This makes elderly people susceptible to various diseases, including the Corona virus caused by the Sars-Cov-2 virus. A weakened immune system plus the presence of chronic disease can increase the risk of Corona virus in the elderly. This study aims to determine the level of knowledge of the people of...
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Optimalisasi Perkembangan Kepribadian Anak Boro Melalui Konseling Kelompok Teknik Self Management
ADVICE:Jurnal Bimbingan dan Konseling
Vol 4
, No 1
(2022)
Penelitian ini menggunakan metode studi kepustakaan yang berkaitan dengan kepribadian anak usia 7 – 15 tahun yang diketahui telah memiliki kemampuan problem solving. Penulis bertujuan untuk mengetahui sejauh mana optimalisasi perkembangan anak yang ditinggalkan merantau oleh orang tuanya yang kemudian harus didampingi oleh pihak lain seperti kakek, nenek, sanak saudara dan atau pihak lain yang sengaja dipekerjakan oleh orang tua dari anak tersebut untuk mengasuhnya. Salah satu alternati...
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FACTORS THAT AFFECT THE PERFORMANCE OF EMPLOYEES OF PT TELKOM INDONESIA WITEL SOLO
EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS
Vol 15
, No 1
(2022)
Observations that contain the intent to determine how much influence the variable understanding of SIA, compensation, competence, motivation, experience on the performance of employees of PT. Telkom Indonesia Witel Solo. The population contained in this study amounted to 70 employees with sample criteria targeting employees who use accounting information systems totaling 42 employees. The tool to analyze the data is multiple regression analysis. With the results of the partial research test wher...
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1 Sitasi
Pengembangan Media Pembelajaran Matematika Pada Materi Bangun Ruang Sisi Datar dengan Konsep Gamifikasi
Absis: Mathematics Education Journal
Vol 4
, No 1
(2022)
In this study, we developed a learning media with the concept of gamification for plane geometry and examine the students’ responses to the media. Gamification is the concept of gamifying certain things to gain some engagement for that certain thing. In this study, we applied the gamification concept in a learning media for plane geometry. The media was made to fulfill scriteriarias of gamification which are challenges and levels. This study followed the research step of Borg the and Gall develo...
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LITERATURE REVIEW GAMBARAN KARAKTERISTIK PASIEN HIV/AIDS DI FASILITAS PELAYANAN KESEHATAN DI INDONESIA
Jurnal Manajemen Informasi dan Administrasi Kesehatan
Vol 5
, No 1
(2022)
Human Immunodeficiency Virus (HIV) merupakan virus yang menyerang sistem kekebalan tubuh manusia, sehingga manusia yang terinfeksi virus ini tidak dapat melawan berbagai jenis penyakit yang menyerang tubuhnya. Acquired Immune Deficiency Syndrome (AIDS) adalah suatu kumpulan gejala berkurangnya kemampuan pertahanan diri yang disebabkan oleh masuknya HIV dalam tubuh seseorang. Di Indonesia, pada tahun 2019, jumlah kasus baru HIV mencapai 50.282 dengan total kematian akibat AIDS sebanyak 614 jiwa....
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A Semiotic Analysis on Morris Lifestyle Advertisement
RADIANT: Journal of Applied, Social, and Education Studies
Vol 3
, No 1
(2022)
This research aimed to analyse about the signs contained in marketing advertisements of Morris Lifestyle, as well as the meaning of the sign through the symbolic relation between the signifier and the signified. This research applied a qualitative descriptive method with the data source is Morris Lifestyle advertisement video, and the data used in this study are text, images and sound. The findings of this research consist of signs found in advertisements. There are thirteen signs found in the a...
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ANALISIS PERTUMBUHAN NASABAH DEPOSITO MUDHARABAH PADA TAHUN 2016-2020 (STUDI KASUS DI KSPPS BMT AN-NAJAH KAUMAN WIRADESA)
Jurnal Akuntansi, Keuangan dan Auditing
Vol 3
, No 1
(2022)
ABSTRACTThe purpose of this observation is to determine the growth of mudharabah deposit customers carried out by KSPPS BMT An-Najah Kauman Wiradesa where there is an unstable growth in the number of customers in 2016-2020. This study uses qualitative research methods and for data collection using observations, interviews, literature studies and documentation. Based on the research conducted, it is concluded that KSPPS BMT An-Najah in the growth of the number of customers on mudharabah deposit p...
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The Effectiveness of The Use Game Based Learning on Student's Motivation and Learning Outcomes in Camera Movement Engineering Materials
Indonesian Journal of Instructional Media and Model
Vol 17
, No 2
(2022)
The shift of conventional learning media to more modern learning media is a must for the world of education to be able to adapt to the development of science and technology. This study was conducted to analyse the effectiveness of the use of game-based learning on motivation and student learning outcomes on the subject of camera movement techniques. Data collection uses tests to measure learning outcomes and checks to measure learning motivation. The data analysis technique uses normalized gain...
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2 Sitasi
Implementasi Algoritma Fisher-Yates Shuffle Pada Game Edukasi Aksara Jawa Menggunakan Godot Engine
Jurnal Teknologi Informasi dan Komunikasi (TIKomSiN)
Vol 10
, No 1
(2022)
Game is one of the implementations of the computer science field which has developed very rapidly. Game is also a form of educational application, meaning that it can be used as a learning media where the process can be carried out with the 'learning while playing' concept for children.The utilization and use of 'Aksara Jawa' educational game can support the learning process of the children when they want to learn while playing to recognize 'Aksara Jawa'. This 'Aksara Jawa' educational game is a...
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Pemberdayaan dan Pengabdian Masyarakat Berbasis Penerapan Keilmuan Guna Meningkatkan Kualitas Hidup Masyarakat di Desa Tegalwaton
Aviolina, Desy
; Muwafiqoh, Dzuriyah
; Sajid Sabiq, Ahmed
; Puji Astuti, Nabella
; Baihaqi, Zehan
; Bani Adam, Firdaus
; Nova Della, Putri
; Yuniartha, Astrie
; Ayu Dwi Yanti, Diah
; Afilya, Ana
; Aulia Ramanda, Niken
; Hamaq, Naumilla
; Asmarani, Asmarani
; Putri Darmawan, Sabrina
; Amar Ma’ruf As Salami, Muhammad
Jurnal Inovasi dan Pengabdian Masyarakat Indonesia
Vol 1
, No 2
(2022)
Latar belakang: Desa Tegalwaton adalah Salah satu desa yang berada di Kecamatan Tengaran, Kabupaten Semarang, Provinsi Jawa Tengah. Jumlah penduduk di Desa Tegalwaton berjumlah 4.783 jiwa. Jumlah Taman Kanak-Kanak berjumlah 2, Madrasah Ibtida’iyah berjumlah 2 dan Sekolah Dasar berjumlah 2. Berdasarkan observasi, di temukan beberapa masalah yaitu kurangnya minat belajar siswa sekolah dasar akibat terlalu lamanya sekolah online yang dilaksanakan selama masa pandemi ini serta kurangnya minat siswa...
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