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Penerapan K-means Clustering untuk Pengukuran Kinerja Programmer di Software House
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 1
(2024)
Performance evaluation of programmers plays a crucial role in maintaining efficiency within a software development company. This study proposes the implementation of K-means clustering as a method to measure and categorize programmer performance based on several criteria. The proposed approach involves assessing code quality, productivity, technical skills, team collaboration, and problem-solving abilities. By applying the K-means clustering method, programmers can be grouped into different perf...
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Sebuah Penerapan Metode Naïve Bayes dalam Klasifikasi Masyarakat Miskin pada Desa Tanjungsari
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 1
(2024)
The main problem in efforts to reduce poverty today is related to the fact that economic growth is not spread evenly. The research will carry out classification based on data on poor residents obtained from Tanjungsari Village, Kajen District using data mining techniques. The attributes that will be used in classifying residents are Education, Occupation, Income, Dependents, Electricity Power, Home Ownership Status. The method that will be used is the Naïve Bayes Classifier method, which is one...
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Pengembangan Sistem Informasi Geografis Masjid di Kelurahan Telanaipura, Kelurahan Legok dan Kelurahan Murni Berbasis Website
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 1
(2024)
Technology, especially Geographic Information System (GIS) technology, can make it easier and faster for users to check data through online mapping as a whole. GIS will display the places on the earth's surface, one of which is the location of the mosque. Due to the large number of mosques in Jambi Province and the lack of accurate and comprehensive mosque information, it is still difficult for the Indonesian Mosque Council (DMI) to find and supervise all mosque activities. Therefore, researcher...
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Penerapan Metode Hybrid Multi Criteria untuk Penilaian Mahasiswa Berprestasi
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 1
(2024)
Higher education is an educational institution that educates students as objects of education to be prepared for the world of work by being equipped with theoretical and practical skills. With increasingly tough demands and intense competition in finding work, it is necessary to assess students regarding the academic and non-academic activities they participated in and pursued while still in college. With the rapid movement of information technology, an assessment of student achievement can be i...
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Implementasi Steganografi Metode Least Significant Bit (LSB) untuk Menyembunyikan File Pesan dalam Gambar
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 1
(2024)
Ease of image manipulation is not something difficult. Images become a more effective communication medium for society. The development of software for image manipulation, increasing crime such as phishing and bullying in cyberspace. The Least Significant Bit method is a steganography method that can be used to encrypt or hide messages in images. Hiding information in various media files such as images is done to maintain the confidentiality of the messages sent. This research implements the Lea...
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Analisis Asosiasi Data Penjualan Produk Mega Baja Cipondoh Kota Tangerang Menggunakan Algoritma Fp-Growth
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 1
(2024)
Mega Baja Cipondoh, a construction material store in Tangerang, is experiencing suboptimal sales and revenue decline. This research addresses the issue through Fp-Growth algorithm application in sales data analysis using RapidMiner. With a minimum Support of 0.002, minimum Confidence of 0.8, and lift value of 1, six significant association rules are identified. For instance, 10.4% of transactions involve purchasing both Hollo Galvanis and Pipa Galvanis. Customers buying Hollo Galvanis have a 9.6...
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Analisis Keadaan Stunting pada Kelompok Balita di Kecamatan Tukdana dengan Pendekatan Decision Trees
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 1
(2024)
The impact of stunting on babies is an important parameter for assessing the health and welfare of children in an area. Stunting, often triggered by demographic and health factors, has serious implications for children's physical and cognitive growth. This research aims to understand the impact of demographic and health factors on stunting in children in Tukdana District, Indramayu Regency. Through data analysis, factors such as maternal age, access to clean water, sanitation facilities, and bab...
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Menentukan Nilai Gizi pada Balita Menggunakan Algoritma Support Vektor Machine (SVM) di Posyandu Kelurahan Ciherang
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 1
(2024)
Determining nutritional status in toddlers is based on age, weight and height. The process is still done manually, resulting in the resulting data being less relevant. This research serves to provide information about determining the nutritional status of toddlers so that the community and officers at Posyandu Ciherang Village. The problem of this study is to determine the growth and development of nutritional status in toddlers at Posyandu Ciherang Village. Data obtained from Posyandu at the vi...
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Prediksi Jumlah Sampah pada Sektor Informal di Provinsi Jawa Barat MenggunakanAlgoritma Regresi Linear
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 1
(2024)
Waste has become one of the most pressing global problems to be solved. Rapid population growth, urbanization, and consumerism have led to a significant increase in the volume of waste worldwide. This phenomenon not only affects the environment, but also touches the economic sector, health, and social life. West Java, as one of the provinces with the highest population density in Indonesia, faces great pressure regarding waste management. The province is experiencing a significant increase in th...
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Implementasi Navigation Meshes pada Aplikasi Navigasi Augmented Reality Berbasis Android
Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol 6
, No 1
(2024)
Augmented Reality is a technology that combines two-dimensional or three-dimensional virtual objects into a real environment and projects them in real time. Navigation Meshes is a 2D polygon pathfinding technology used to automatically find paths by determining which areas are allowed or not allowed for a designated agent (unit) to pass through. . Navigation Meshes (NavMesh) has become a popular concept often used in 3D game shortest pathfinding problems, as most 3D environments use polygon stru...
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